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Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
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parent
182d716867
commit
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258 changed files with 1574 additions and 1546 deletions
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@ -18,11 +18,11 @@ namespace Ryujinx
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IAalOutput AudioOut = new OpenALAudioOut();
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Switch Ns = new Switch(Renderer, AudioOut);
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Switch Device = new Switch(Renderer, AudioOut);
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Config.Read(Ns);
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Config.Read(Device);
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Ns.Log.Updated += ConsoleLog.PrintLog;
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Device.Log.Updated += ConsoleLog.PrintLog;
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if (args.Length == 1)
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{
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@ -39,20 +39,20 @@ namespace Ryujinx
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{
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Console.WriteLine("Loading as cart with RomFS.");
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Ns.LoadCart(args[0], RomFsFiles[0]);
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Device.LoadCart(args[0], RomFsFiles[0]);
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}
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else
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{
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Console.WriteLine("Loading as cart WITHOUT RomFS.");
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Ns.LoadCart(args[0]);
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Device.LoadCart(args[0]);
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}
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}
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else if (File.Exists(args[0]))
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{
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Console.WriteLine("Loading as homebrew.");
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Ns.LoadProgram(args[0]);
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Device.LoadProgram(args[0]);
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}
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}
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else
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@ -60,18 +60,14 @@ namespace Ryujinx
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Console.WriteLine("Please specify the folder with the NSOs/IStorage or a NSO/NRO.");
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}
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using (GLScreen Screen = new GLScreen(Ns, Renderer))
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using (GLScreen Screen = new GLScreen(Device, Renderer))
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{
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Ns.Finish += (Sender, Args) =>
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{
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Screen.Exit();
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};
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Screen.MainLoop();
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Ns.OnFinish(EventArgs.Empty);
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Device.Dispose();
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}
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Environment.Exit(0);
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AudioOut.Dispose();
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}
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}
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}
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