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Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V * Make it a bit more strict, add comments * Shader cache version bump
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8 changed files with 67 additions and 14 deletions
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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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int cbufSlot,
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int handle,
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int index,
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params IAstNode[] sources) : base(inst, StorageKind.None, index, sources, sources.Length)
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params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
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{
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Type = type;
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Format = format;
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