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Implement time:* 4.0.0 commands (#736)
* Abstract SteadyClockCore to follow Nintendo changes in 4.x This is the ground work for 4.0.0 support * Implement TickBasedSteadyClockCore Preparation for the ephemeral clock. * Refactor SystemClockCore to follow 4.0.0 changes * Implement EphemeralNetworkSystemClock * Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext * Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween * Remove an outdated comment & unused import * Fix a nit and GetClockSnapshot * Address comment
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13 changed files with 518 additions and 205 deletions
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@ -8,22 +8,22 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
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private StandardNetworkSystemClockCore _networkSystemClockCore;
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private bool _autoCorrectionEnabled;
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private static StandardUserSystemClockCore instance;
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private static StandardUserSystemClockCore _instance;
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public static StandardUserSystemClockCore Instance
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{
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get
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{
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if (instance == null)
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if (_instance == null)
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{
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instance = new StandardUserSystemClockCore(StandardLocalSystemClockCore.Instance, StandardNetworkSystemClockCore.Instance);
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_instance = new StandardUserSystemClockCore(StandardLocalSystemClockCore.Instance, StandardNetworkSystemClockCore.Instance);
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}
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return instance;
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return _instance;
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}
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}
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public StandardUserSystemClockCore(StandardLocalSystemClockCore localSystemClockCore, StandardNetworkSystemClockCore networkSystemClockCore)
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public StandardUserSystemClockCore(StandardLocalSystemClockCore localSystemClockCore, StandardNetworkSystemClockCore networkSystemClockCore) : base(localSystemClockCore.GetSteadyClockCore())
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{
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_localSystemClockCore = localSystemClockCore;
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_networkSystemClockCore = networkSystemClockCore;
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@ -35,11 +35,6 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
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return ResultCode.NotImplemented;
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}
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public override SteadyClockCore GetSteadyClockCore()
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{
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return _localSystemClockCore.GetSteadyClockCore();
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}
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public override ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
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{
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ResultCode result = ApplyAutomaticCorrection(thread, false);
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