mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-24 15:37:10 +02:00
Disable memory checks by default, even on debug, move ram memory allocation inside the CPU, since the size if fixed anyway, better heap region size
This commit is contained in:
parent
be0e4007dc
commit
5912bd2beb
12 changed files with 177 additions and 207 deletions
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@ -1,7 +1,5 @@
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using ChocolArm64.Memory;
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Handles;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Core.Input
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{
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@ -66,11 +64,15 @@ namespace Ryujinx.Core.Input
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private long[] ShMemPositions;
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private IntPtr Ram;
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private long CurrControllerEntry;
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private long CurrTouchEntry;
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private long CurrTouchSampleCounter;
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public Hid(IntPtr Ram)
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private Switch Ns;
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public Hid(Switch Ns)
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{
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this.Ram = Ram;
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this.Ns = Ns;
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ShMemLock = new object();
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@ -136,20 +138,20 @@ namespace Ryujinx.Core.Input
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HidControllerColorDesc SplitColorDesc = 0;
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WriteInt32(BaseControllerOffset + 0x0, (int)Type);
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Ns.Memory.WriteInt32(BaseControllerOffset + 0x0, (int)Type);
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WriteInt32(BaseControllerOffset + 0x4, IsHalf ? 1 : 0);
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Ns.Memory.WriteInt32(BaseControllerOffset + 0x4, IsHalf ? 1 : 0);
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WriteInt32(BaseControllerOffset + 0x8, (int)SingleColorDesc);
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WriteInt32(BaseControllerOffset + 0xc, (int)SingleColorBody);
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WriteInt32(BaseControllerOffset + 0x10, (int)SingleColorButtons);
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WriteInt32(BaseControllerOffset + 0x14, (int)SplitColorDesc);
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Ns.Memory.WriteInt32(BaseControllerOffset + 0x8, (int)SingleColorDesc);
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Ns.Memory.WriteInt32(BaseControllerOffset + 0xc, (int)SingleColorBody);
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Ns.Memory.WriteInt32(BaseControllerOffset + 0x10, (int)SingleColorButtons);
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Ns.Memory.WriteInt32(BaseControllerOffset + 0x14, (int)SplitColorDesc);
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WriteInt32(BaseControllerOffset + 0x18, (int)LeftColorBody);
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WriteInt32(BaseControllerOffset + 0x1c, (int)LeftColorButtons);
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Ns.Memory.WriteInt32(BaseControllerOffset + 0x18, (int)LeftColorBody);
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Ns.Memory.WriteInt32(BaseControllerOffset + 0x1c, (int)LeftColorButtons);
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WriteInt32(BaseControllerOffset + 0x20, (int)RightColorBody);
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WriteInt32(BaseControllerOffset + 0x24, (int)RightColorButtons);
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Ns.Memory.WriteInt32(BaseControllerOffset + 0x20, (int)RightColorBody);
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Ns.Memory.WriteInt32(BaseControllerOffset + 0x24, (int)RightColorButtons);
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}
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public void SetJoyconButton(
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@ -163,119 +165,119 @@ namespace Ryujinx.Core.Input
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{
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foreach (long Position in ShMemPositions)
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{
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long ControllerOffset = Position + HidControllersOffset;
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ControllerOffset += (int)ControllerId * HidControllerSize;
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ControllerOffset += HidControllerHeaderSize;
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ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
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long LastEntry = ReadInt64(ControllerOffset + 0x10);
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long CurrEntry = (LastEntry + 1) % HidEntryCount;
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long Timestamp = Stopwatch.GetTimestamp();
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WriteInt64(ControllerOffset + 0x0, Timestamp);
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WriteInt64(ControllerOffset + 0x8, HidEntryCount);
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WriteInt64(ControllerOffset + 0x10, CurrEntry);
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WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
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ControllerOffset += HidControllersLayoutHeaderSize;
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ControllerOffset += CurrEntry * HidControllersInputEntrySize;
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WriteInt64(ControllerOffset + 0x0, Timestamp);
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WriteInt64(ControllerOffset + 0x8, Timestamp);
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WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
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WriteInt32(ControllerOffset + 0x18, LeftStick.DX);
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WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
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WriteInt64(ControllerOffset + 0x20, RightStick.DX);
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WriteInt64(ControllerOffset + 0x24, RightStick.DY);
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WriteInt64(ControllerOffset + 0x28,
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(uint)HidControllerConnState.Controller_State_Connected |
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(uint)HidControllerConnState.Controller_State_Wired);
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WriteJoyconButtons(
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Position,
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ControllerId,
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ControllerLayout,
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Buttons,
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LeftStick,
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RightStick);
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}
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}
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}
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private void WriteJoyconButtons(
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long BasePosition,
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HidControllerId ControllerId,
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HidControllerLayouts ControllerLayout,
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HidControllerButtons Buttons,
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HidJoystickPosition LeftStick,
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HidJoystickPosition RightStick)
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{
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long ControllerOffset = BasePosition + HidControllersOffset;
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ControllerOffset += (int)ControllerId * HidControllerSize;
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ControllerOffset += HidControllerHeaderSize;
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ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
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CurrControllerEntry = (CurrControllerEntry + 1) % HidEntryCount;
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long Timestamp = GetTimestamp();
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Ns.Memory.WriteInt64(ControllerOffset + 0x0, Timestamp);
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Ns.Memory.WriteInt64(ControllerOffset + 0x8, HidEntryCount);
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Ns.Memory.WriteInt64(ControllerOffset + 0x10, CurrControllerEntry);
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Ns.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
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ControllerOffset += HidControllersLayoutHeaderSize;
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ControllerOffset += CurrControllerEntry * HidControllersInputEntrySize;
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Ns.Memory.WriteInt64(ControllerOffset + 0x0, Timestamp);
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Ns.Memory.WriteInt64(ControllerOffset + 0x8, Timestamp);
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Ns.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
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Ns.Memory.WriteInt32(ControllerOffset + 0x18, LeftStick.DX);
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Ns.Memory.WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
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Ns.Memory.WriteInt32(ControllerOffset + 0x20, RightStick.DX);
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Ns.Memory.WriteInt32(ControllerOffset + 0x24, RightStick.DY);
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Ns.Memory.WriteInt64(ControllerOffset + 0x28,
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(uint)HidControllerConnState.Controller_State_Connected |
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(uint)HidControllerConnState.Controller_State_Wired);
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}
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public void SetTouchPoints(params HidTouchPoint[] Points)
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{
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lock (ShMemLock)
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{
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foreach (long Position in ShMemPositions)
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{
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long TouchScreenOffset = Position + HidTouchScreenOffset;
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long LastEntry = ReadInt64(TouchScreenOffset + 0x10);
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long CurrEntry = (LastEntry + 1) % HidEntryCount;
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long Timestamp = ReadInt64(TouchScreenOffset) + 1;
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WriteInt64(TouchScreenOffset + 0x0, Timestamp);
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WriteInt64(TouchScreenOffset + 0x8, HidEntryCount);
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WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
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WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
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WriteInt64(TouchScreenOffset + 0x20, Timestamp);
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long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
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long LastEntryOffset = TouchEntryOffset + LastEntry * HidTouchEntrySize;
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TouchEntryOffset += CurrEntry * HidTouchEntrySize;
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WriteInt64(TouchEntryOffset + 0x0, Timestamp);
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WriteInt64(TouchEntryOffset + 0x8, Points.Length);
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TouchEntryOffset += HidTouchEntryHeaderSize;
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const int Padding = 0;
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int Index = 0;
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foreach (HidTouchPoint Point in Points)
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{
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WriteInt64(TouchEntryOffset + 0x0, Timestamp);
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WriteInt32(TouchEntryOffset + 0x8, Padding);
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WriteInt32(TouchEntryOffset + 0xc, Index++);
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WriteInt32(TouchEntryOffset + 0x10, Point.X);
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WriteInt32(TouchEntryOffset + 0x14, Point.Y);
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WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
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WriteInt32(TouchEntryOffset + 0x1c, Point.DiameterY);
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WriteInt32(TouchEntryOffset + 0x20, Point.Angle);
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WriteInt32(TouchEntryOffset + 0x24, Padding);
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TouchEntryOffset += HidTouchEntryTouchSize;
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}
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WriteTouchPoints(Position, Points);
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}
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}
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}
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private unsafe long ReadInt64(long Position)
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private void WriteTouchPoints(long BasePosition, params HidTouchPoint[] Points)
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{
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if ((ulong)Position + 8 > AMemoryMgr.AddrSize) return 0;
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long TouchScreenOffset = BasePosition + HidTouchScreenOffset;
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return *((long*)((byte*)Ram + Position));
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long Timestamp = GetTimestamp();
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CurrTouchEntry = (CurrTouchEntry + 1) % HidEntryCount;
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Ns.Memory.WriteInt64(TouchScreenOffset + 0x0, Timestamp);
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Ns.Memory.WriteInt64(TouchScreenOffset + 0x8, HidEntryCount);
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Ns.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrTouchEntry);
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Ns.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
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Ns.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
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long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
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TouchEntryOffset += CurrTouchEntry * HidTouchEntrySize;
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Ns.Memory.WriteInt64(TouchEntryOffset + 0x0, CurrTouchSampleCounter++);
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Ns.Memory.WriteInt64(TouchEntryOffset + 0x8, Points.Length);
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TouchEntryOffset += HidTouchEntryHeaderSize;
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const int Padding = 0;
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int Index = 0;
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foreach (HidTouchPoint Point in Points)
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{
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Ns.Memory.WriteInt64(TouchEntryOffset + 0x0, Timestamp);
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Ns.Memory.WriteInt32(TouchEntryOffset + 0x8, Padding);
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Ns.Memory.WriteInt32(TouchEntryOffset + 0xc, Index++);
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Ns.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
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Ns.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
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Ns.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
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Ns.Memory.WriteInt32(TouchEntryOffset + 0x1c, Point.DiameterY);
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Ns.Memory.WriteInt32(TouchEntryOffset + 0x20, Point.Angle);
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Ns.Memory.WriteInt32(TouchEntryOffset + 0x24, Padding);
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TouchEntryOffset += HidTouchEntryTouchSize;
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}
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}
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private unsafe void WriteInt32(long Position, int Value)
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private long GetTimestamp()
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{
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if ((ulong)Position + 4 > AMemoryMgr.AddrSize) return;
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*((int*)((byte*)Ram + Position)) = Value;
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}
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private unsafe void WriteInt64(long Position, long Value)
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{
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if ((ulong)Position + 8 > AMemoryMgr.AddrSize) return;
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*((long*)((byte*)Ram + Position)) = Value;
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return Environment.TickCount * 19_200;
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}
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}
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}
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@ -9,6 +9,9 @@ namespace Ryujinx.Core.OsHle
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public const long MapRegionAddress = 0x10000000;
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public const long MapRegionSize = 0x20000000;
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public const long HeapRegionAddress = MapRegionAddress + MapRegionSize;
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public const long HeapRegionSize = TlsPagesAddress - HeapRegionAddress;
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public const long MainStackSize = 0x100000;
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public const long MainStackAddress = AMemoryMgr.AddrSize - MainStackSize;
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@ -17,8 +20,6 @@ namespace Ryujinx.Core.OsHle
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public const long TlsPagesAddress = MainStackAddress - TlsPagesSize;
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public const long HeapRegionAddress = MapRegionAddress + MapRegionSize;
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public const long TotalMemoryUsed = HeapRegionAddress + TlsPagesSize + MainStackSize;
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public const long TotalMemoryAvailable = AMemoryMgr.RamSize - AddrSpaceStart;
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@ -45,7 +45,7 @@ namespace Ryujinx.Core.OsHle
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this.Ns = Ns;
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this.ProcessId = ProcessId;
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Memory = new AMemory(Ns.Ram);
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Memory = Ns.Memory;
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Scheduler = new KProcessScheduler();
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@ -264,11 +264,11 @@ namespace Ryujinx.Core.OsHle.IpcServices.Android
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int FbWidth = BufferQueue[Slot].Data.Width;
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int FbHeight = BufferQueue[Slot].Data.Height;
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int FbSize = FbWidth * FbHeight * 4;
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long FbSize = (uint)FbWidth * FbHeight * 4;
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HNvMap NvMap = GetNvMap(Context, Slot);
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if (FbSize < 0 || NvMap.Address < 0 || NvMap.Address + FbSize > AMemoryMgr.AddrSize)
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if ((ulong)(NvMap.Address + FbSize) > AMemoryMgr.AddrSize)
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{
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Logging.Error($"Frame buffer address {NvMap.Address:x16} is invalid!");
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@ -330,7 +330,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Android
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Rotate = -MathF.PI * 0.5f;
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}
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byte* Fb = (byte*)Context.Ns.Ram + NvMap.Address;
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byte* Fb = (byte*)Context.Ns.Memory.Ram + NvMap.Address;
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Context.Ns.Gpu.Renderer.QueueAction(delegate()
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{
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@ -197,7 +197,7 @@ namespace Ryujinx.Core.OsHle.Svc
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break;
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case 5:
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ThreadState.X1 = CurrentHeapSize;
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ThreadState.X1 = MemoryRegions.HeapRegionSize;
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break;
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case 6:
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@ -1,7 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Text;
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using System.Diagnostics;
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using System.Timers;
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namespace Ryujinx.Core
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@ -5,13 +5,12 @@ using Ryujinx.Core.Settings;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Gpu;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Core
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{
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public class Switch : IDisposable
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{
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public IntPtr Ram {get; private set; }
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internal AMemory Memory { get; private set; }
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internal NsGpu Gpu { get; private set; }
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internal Horizon Os { get; private set; }
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@ -25,13 +24,13 @@ namespace Ryujinx.Core
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public Switch(IGalRenderer Renderer)
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{
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Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
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Memory = new AMemory();
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Gpu = new NsGpu(Renderer);
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VFs = new VirtualFs();
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Hid = new Hid(Ram);
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Hid = new Hid(this);
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Statistics = new PerformanceStatistics();
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@ -72,10 +71,10 @@ namespace Ryujinx.Core
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{
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if (disposing)
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{
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Memory.Dispose();
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VFs.Dispose();
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}
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Marshal.FreeHGlobal(Ram);
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}
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}
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}
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