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UI - Avalonia Part 2 (#3351)
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
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66 changed files with 4631 additions and 145 deletions
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@ -1,5 +1,6 @@
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using Avalonia.Controls;
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using Avalonia.Threading;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Ui.Controls;
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using Ryujinx.Ava.Ui.Windows;
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@ -45,13 +46,61 @@ namespace Ryujinx.Ava.Ui.Applet
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public bool DisplayMessageDialog(string title, string message)
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{
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// TODO : Show controller applet. Needs settings window to be implemented.
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Dispatcher.UIThread.InvokeAsync(() =>
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ManualResetEvent dialogCloseEvent = new(false);
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bool okPressed = false;
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Dispatcher.UIThread.InvokeAsync(async () =>
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{
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ContentDialogHelper.ShowNotAvailableMessage(_parent);
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try
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{
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ManualResetEvent deferEvent = new(false);
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bool opened = false;
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UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
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title,
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message,
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"",
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LocaleManager.Instance["DialogOpenSettingsWindowLabel"],
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"",
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LocaleManager.Instance["SettingsButtonClose"],
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(int)Symbol.Important,
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deferEvent,
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async (window) =>
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{
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if (opened)
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{
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return;
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}
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opened = true;
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_parent.SettingsWindow = new SettingsWindow(_parent.VirtualFileSystem, _parent.ContentManager);
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await _parent.SettingsWindow.ShowDialog(window);
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opened = false;
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});
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if (response == UserResult.Ok)
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{
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okPressed = true;
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}
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dialogCloseEvent.Set();
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}
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catch (Exception ex)
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{
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ContentDialogHelper.CreateErrorDialog(_parent, string.Format(LocaleManager.Instance["DialogMessageDialogErrorExceptionMessage"], ex));
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dialogCloseEvent.Set();
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}
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});
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return true;
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dialogCloseEvent.WaitOne();
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return okPressed;
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}
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public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
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