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Add support for multi game XCIs (#5638)
* Add default values to ApplicationData directly * Refactor application loading It should now be possible to load multi game XCIs. Included updates won't be detected for now. Opening a game from the command line currently only opens the first one. * Only include program NCAs where at least one tuple item is not null * Get application data by title id and add programIndex check back * Refactor application loading again and remove duplicate code * Actually use patch ncas for updates * Fix number of applications found with multi game xcis * Don't load bundled updates from multi game xcis * Change ApplicationData.TitleId type to ulong & Add TitleIdString property * Use cnmt files and ContentCollection to load programs * Ava: Add updates and DLCs from gamecarts * Get the cnmt file from its NCA * Ava: Identify bundled updates in updater window * Fix the (hopefully) last few bugs * Add idOffset parameter to GetNcaByType * Handle missing file for dlc.json * Ava: Shorten error message for invalid files * Gtk: Add additional string for bundled updates in TitleUpdateWindow * Hopefully fix DLC issues * Apply formatting * Finally fix DLC issues * Adjust property names and fileSize field * Read the correct update file * Fix wrong casing for application id strings * Rename TitleId to ApplicationId * Address review comments * Fix formatting issues * Apply suggestions from code review Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Gracefully fail when loading pfs for update and dlc window * Fix applications with multiple programs * Fix DLCWindow crash on GTK * Fix some GUI issues * Remove IsXci again --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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parent
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commit
5c3cfb84c0
33 changed files with 1168 additions and 816 deletions
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@ -1,4 +1,3 @@
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using Avalonia;
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using Avalonia.Collections;
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using Avalonia.Controls.ApplicationLifetimes;
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using Avalonia.Platform.Storage;
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@ -8,6 +7,7 @@ using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.FsSystem;
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using LibHac.Ns;
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using LibHac.Tools.Fs;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Ava.Common.Locale;
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@ -17,12 +17,16 @@ using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.Loaders.Processes.Extensions;
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using Ryujinx.Ui.App.Common;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Application = Avalonia.Application;
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using ContentType = LibHac.Ncm.ContentType;
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using Path = System.IO.Path;
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using SpanHelpers = LibHac.Common.SpanHelpers;
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@ -33,7 +37,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public TitleUpdateMetadata TitleUpdateWindowData;
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public readonly string TitleUpdateJsonPath;
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private VirtualFileSystem VirtualFileSystem { get; }
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private ulong TitleId { get; }
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private ApplicationData ApplicationData { get; }
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private AvaloniaList<TitleUpdateModel> _titleUpdates = new();
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private AvaloniaList<object> _views = new();
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@ -73,18 +77,18 @@ namespace Ryujinx.Ava.UI.ViewModels
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public IStorageProvider StorageProvider;
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public TitleUpdateViewModel(VirtualFileSystem virtualFileSystem, ulong titleId)
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public TitleUpdateViewModel(VirtualFileSystem virtualFileSystem, ApplicationData applicationData)
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{
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VirtualFileSystem = virtualFileSystem;
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TitleId = titleId;
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ApplicationData = applicationData;
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if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
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{
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StorageProvider = desktop.MainWindow.StorageProvider;
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}
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TitleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "updates.json");
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TitleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, ApplicationData.IdString, "updates.json");
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try
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{
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@ -92,7 +96,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {TitleId} at {TitleUpdateJsonPath}");
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Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {ApplicationData.IdString} at {TitleUpdateJsonPath}");
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TitleUpdateWindowData = new TitleUpdateMetadata
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{
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@ -108,6 +112,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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private void LoadUpdates()
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{
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// Try to load updates from PFS first
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AddUpdate(ApplicationData.Path, true);
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foreach (string path in TitleUpdateWindowData.Paths)
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{
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AddUpdate(path);
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@ -162,17 +169,41 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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private void AddUpdate(string path)
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private void AddUpdate(string path, bool ignoreNotFound = false)
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{
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if (File.Exists(path) && TitleUpdates.All(x => x.Path != path))
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{
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IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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using FileStream file = new(path, FileMode.Open, FileAccess.Read);
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IFileSystem pfs;
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try
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{
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var pfs = new PartitionFileSystem();
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pfs.Initialize(file.AsStorage()).ThrowIfFailure();
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(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(VirtualFileSystem, pfs, TitleId.ToString("x16"), 0);
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if (Path.GetExtension(path).ToLower() == ".xci")
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{
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pfs = new Xci(VirtualFileSystem.KeySet, file.AsStorage()).OpenPartition(XciPartitionType.Secure);
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}
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else
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{
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var pfsTemp = new PartitionFileSystem();
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pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
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pfs = pfsTemp;
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}
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Dictionary<ulong, ContentCollection> updates = pfs.GetUpdateData(VirtualFileSystem, checkLevel);
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Nca patchNca = null;
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Nca controlNca = null;
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if (updates.TryGetValue(ApplicationData.Id, out ContentCollection content))
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{
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patchNca = content.GetNcaByType(VirtualFileSystem.KeySet, ContentType.Program);
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controlNca = content.GetNcaByType(VirtualFileSystem.KeySet, ContentType.Control);
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}
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if (controlNca != null && patchNca != null)
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{
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@ -187,7 +218,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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else
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{
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Dispatcher.UIThread.InvokeAsync(() => ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]));
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if (!ignoreNotFound)
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{
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Dispatcher.UIThread.InvokeAsync(() => ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]));
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}
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}
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}
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catch (Exception ex)
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