Make structs readonly when applicable (#4002)

* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
This commit is contained in:
Andrey Sukharev 2022-12-05 16:47:39 +03:00 committed by GitHub
parent 0114261fbf
commit 5d7b99ac39
133 changed files with 156 additions and 378 deletions

View file

@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
class TextureCache : IDisposable
{
private struct OverlapInfo
private readonly struct OverlapInfo
{
public TextureViewCompatibility Compatibility { get; }
public int FirstLayer { get; }