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https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-23 15:07:11 +02:00
add nativaot libryujinx project
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parent
534f467d48
commit
6398b011a5
13 changed files with 1530 additions and 3 deletions
14
src/LibRyujinx.NativeSample/LibRyujinx.NativeSample.csproj
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14
src/LibRyujinx.NativeSample/LibRyujinx.NativeSample.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK" />
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</ItemGroup>
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</Project>
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81
src/LibRyujinx.NativeSample/LibRyujinxInterop.cs
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81
src/LibRyujinx.NativeSample/LibRyujinxInterop.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace LibRyujinx.Sample
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{
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internal static class LibRyujinxInterop
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{
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private const string dll = "LibRyujinx.Shared.dll";
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[DllImport(dll, EntryPoint = "initialize")]
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public extern static bool Initialize(IntPtr path);
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[DllImport(dll, EntryPoint = "graphics_initialize")]
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public extern static bool InitializeGraphics(GraphicsConfiguration graphicsConfiguration);
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[DllImport(dll, EntryPoint = "device_initialize")]
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internal extern static bool InitializeDevice();
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[DllImport(dll, EntryPoint = "graphics_initialize_renderer")]
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internal extern static bool InitializeGraphicsRenderer(GraphicsBackend backend, NativeGraphicsInterop nativeGraphicsInterop);
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[DllImport(dll, EntryPoint = "device_load")]
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internal extern static bool LoadApplication(IntPtr pathPtr);
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[DllImport(dll, EntryPoint = "graphics_renderer_run_loop")]
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internal extern static void RunLoop();
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[DllImport(dll, EntryPoint = "graphics_renderer_set_size")]
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internal extern static void SetRendererSize(int width, int height);
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[DllImport(dll, EntryPoint = "graphics_renderer_set_swap_buffer_callback")]
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internal extern static void SetSwapBuffersCallback(IntPtr swapBuffers);
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[DllImport(dll, EntryPoint = "graphics_renderer_set_vsync")]
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internal extern static void SetVsyncState(bool enabled);
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct GraphicsConfiguration
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{
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public float ResScale = 1f;
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public float MaxAnisotropy = -1;
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public bool FastGpuTime = true;
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public bool Fast2DCopy = true;
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public bool EnableMacroJit = false;
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public bool EnableMacroHLE = true;
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public bool EnableShaderCache = true;
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public bool EnableSpirvCompilationOnVulkan = true;
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public bool EnableTextureRecompression = false;
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public BackendThreading BackendThreading = BackendThreading.Auto;
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public GraphicsConfiguration()
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{
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}
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}
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public enum GraphicsBackend
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{
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Vulkan,
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OpenGl
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}
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public enum BackendThreading
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{
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Auto,
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Off,
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On
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}
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public struct NativeGraphicsInterop
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{
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public IntPtr GlGetProcAddress;
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public IntPtr VkNativeContextLoader;
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public IntPtr VkCreateSurface;
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public IntPtr VkRequiredExtensions;
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public int VkRequiredExtensionsCount;
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}
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}
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115
src/LibRyujinx.NativeSample/NativeWindow.cs
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src/LibRyujinx.NativeSample/NativeWindow.cs
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using LibRyujinx.Sample;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Windowing.Desktop;
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using OpenTK.Windowing.GraphicsLibraryFramework;
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using System.Runtime.InteropServices;
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namespace LibRyujinx.NativeSample
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{
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internal class NativeWindow : OpenTK.Windowing.Desktop.NativeWindow
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{
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private nint del;
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public delegate void SwapBuffersCallback();
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public delegate IntPtr GetProcAddress(string name);
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public delegate IntPtr CreateSurface(IntPtr instance);
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private bool _isVulkan;
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public NativeWindow(NativeWindowSettings nativeWindowSettings) : base(nativeWindowSettings)
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{
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_isVulkan = true;
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}
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internal unsafe void Start(string gamePath)
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{
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if (!_isVulkan)
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{
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MakeCurrent();
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}
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var getProcAddress = Marshal.GetFunctionPointerForDelegate<GetProcAddress>(x => GLFW.GetProcAddress(x));
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var createSurface = Marshal.GetFunctionPointerForDelegate<CreateSurface>( x =>
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{
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VkHandle surface;
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GLFW.CreateWindowSurface(new VkHandle(x) ,this.WindowPtr, null, out surface);
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return surface.Handle;
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});
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var vkExtensions = GLFW.GetRequiredInstanceExtensions();
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var pointers = new IntPtr[vkExtensions.Length];
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for (int i = 0; i < vkExtensions.Length; i++)
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{
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pointers[i] = Marshal.StringToHGlobalAnsi(vkExtensions[i]);
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}
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fixed (IntPtr* ptr = pointers)
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{
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var nativeGraphicsInterop = new NativeGraphicsInterop()
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{
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GlGetProcAddress = getProcAddress,
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VkRequiredExtensions = (nint)ptr,
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VkRequiredExtensionsCount = pointers.Length,
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VkCreateSurface = createSurface
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};
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var success = LibRyujinxInterop.InitializeGraphicsRenderer(_isVulkan ? GraphicsBackend.Vulkan : GraphicsBackend.OpenGl, nativeGraphicsInterop);
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success = LibRyujinxInterop.InitializeDevice();
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var path = Marshal.StringToHGlobalAnsi(gamePath);
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var loaded = LibRyujinxInterop.LoadApplication(path);
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LibRyujinxInterop.SetRendererSize(Size.X, Size.Y);
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Marshal.FreeHGlobal(path);
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}
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if (!_isVulkan)
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{
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Context.MakeNoneCurrent();
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}
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var thread = new Thread(new ThreadStart(RunLoop));
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thread.Start();
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thread.Join();
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foreach(var ptr in pointers)
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{
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Marshal.FreeHGlobal(ptr);
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}
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}
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public void RunLoop()
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{
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del = Marshal.GetFunctionPointerForDelegate<SwapBuffersCallback>(SwapBuffers);
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LibRyujinxInterop.SetSwapBuffersCallback(del);
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if (!_isVulkan)
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{
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MakeCurrent();
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Context.SwapInterval = 0;
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}
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Task.Run(async () =>
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{
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await Task.Delay(1000);
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LibRyujinxInterop.SetVsyncState(false);
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});
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LibRyujinxInterop.RunLoop();
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if (!_isVulkan)
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{
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Context.MakeNoneCurrent();
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}
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}
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private void SwapBuffers()
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{
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if (!_isVulkan)
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{
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this.Context.SwapBuffers();
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}
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}
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}
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}
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33
src/LibRyujinx.NativeSample/Program.cs
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33
src/LibRyujinx.NativeSample/Program.cs
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using LibRyujinx.Sample;
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using OpenTK.Mathematics;
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using OpenTK.Windowing.Common;
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using OpenTK.Windowing.Desktop;
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namespace LibRyujinx.NativeSample
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{
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internal class Program
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{
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static void Main(string[] args)
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{
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if (args.Length > 0)
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{
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var success = LibRyujinxInterop.Initialize(IntPtr.Zero);
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success = LibRyujinxInterop.InitializeGraphics(new GraphicsConfiguration());
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var nativeWindowSettings = new NativeWindowSettings()
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{
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Size = new Vector2i(800, 600),
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Title = "Ryujinx",
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API = ContextAPI.NoAPI,
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IsEventDriven = true,
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// This is needed to run on macos
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Flags = ContextFlags.ForwardCompatible,
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};
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using var window = new NativeWindow(nativeWindowSettings);
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window.IsVisible = true;
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window.Start(args[0]);
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}
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}
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}
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}
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