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[Ryujinx.Ava] Address dotnet-format issues (#5361)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address dotnet format CA1401 warnings * Address remaining dotnet format analyzer warnings * Address review comments * dotnet-format fixes after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0260 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * dotnet format pass with new editorconfig * Fix naming style issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert one suggestion * Second dotnet format pass and fix build issues * Final pass of dotnet format * Add trailing commas * Fix formatting issues * Keep unnecessary assignment in IconColorPicker.cs * Use using declarations and extend resource lifetimes * Fix rebase issues * Adjust comment spacing * Fix typo * Fix naming issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert unintentional change * Remove unused file * Remove static keyword from ViewModels Binding of static members doesn't work and is silently ignored. --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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108 changed files with 1140 additions and 1503 deletions
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@ -13,23 +13,23 @@ namespace Ryujinx.Ava.Input
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internal class AvaloniaKeyboardDriver : IGamepadDriver
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{
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private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
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private readonly Control _control;
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private readonly Control _control;
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private readonly HashSet<AvaKey> _pressedKeys;
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public event EventHandler<KeyEventArgs> KeyPressed;
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public event EventHandler<KeyEventArgs> KeyRelease;
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public event EventHandler<string> TextInput;
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public event EventHandler<string> TextInput;
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public string DriverName => "AvaloniaKeyboardDriver";
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public string DriverName => "AvaloniaKeyboardDriver";
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public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
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public AvaloniaKeyboardDriver(Control control)
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{
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_control = control;
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_control = control;
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_pressedKeys = new HashSet<AvaKey>();
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_control.KeyDown += OnKeyPress;
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_control.KeyUp += OnKeyRelease;
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_control.KeyDown += OnKeyPress;
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_control.KeyUp += OnKeyRelease;
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_control.TextInput += Control_TextInput;
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_control.AddHandler(InputElement.TextInputEvent, Control_LastChanceTextInput, RoutingStrategies.Bubble);
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}
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@ -47,13 +47,13 @@ namespace Ryujinx.Ava.Input
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public event Action<string> OnGamepadConnected
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{
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add { }
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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add { }
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remove { }
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}
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@ -71,7 +71,7 @@ namespace Ryujinx.Ava.Input
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{
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if (disposing)
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{
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_control.KeyUp -= OnKeyPress;
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_control.KeyUp -= OnKeyPress;
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_control.KeyDown -= OnKeyRelease;
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}
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}
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@ -112,4 +112,4 @@ namespace Ryujinx.Ava.Input
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Dispose(true);
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}
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}
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}
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}
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