Support Array/3D depth-stencil render target, and single layer clears (#3400)

* Support Array/3D depth-stencil render target, and single layer clears

* Alignment
This commit is contained in:
gdkchan 2022-06-14 13:30:39 -03:00 committed by GitHub
parent dd5143586c
commit 6ff1a226b7
10 changed files with 157 additions and 34 deletions

View file

@ -10,9 +10,10 @@ namespace Ryujinx.Graphics.GAL
void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color);
void ClearRenderTargetDepthStencil(
int layer,
float depthValue,
bool depthMask,
int stencilValue,