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NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG) * Remove NVDEC -> VIC frame override hack * Add missing bottom_field_pic_order_in_frame_present_flag * Make FFMPEG logging static * nit: Remove empty lines * New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage * Fix case * Silence warnings * PR feedback * Per-decoder rather than per-codec ownership of surfaces on the cache
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18 changed files with 358 additions and 200 deletions
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@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Nvdec.H264
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writer.WriteUe(0); // Seq parameter set id
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writer.WriteBit(pictureInfo.EntropyCodingModeFlag);
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writer.WriteBit(false); // Bottom field pic order in frame present flag
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writer.WriteBit(pictureInfo.PicOrderPresentFlag);
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writer.WriteUe(0); // Num slice groups minus 1
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writer.WriteUe(pictureInfo.NumRefIdxL0ActiveMinus1);
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writer.WriteUe(pictureInfo.NumRefIdxL1ActiveMinus1);
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