Fix geometry shader passthrough fallback being used when feature is supported (#3525)

* Fix geometry shader passthrough fallback being used when feature is supported

* Shader cache version bump
This commit is contained in:
gdkchan 2022-08-02 03:44:30 -03:00 committed by GitHub
parent d0ec7a9903
commit 72462a44c0
2 changed files with 2 additions and 2 deletions

View file

@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Copy(Attribute(index + 12), w);
}
if (Config.GpPassthrough)
if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();