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Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics (#4351)
* Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics * Improve ReadNv12 x86 SSE path
This commit is contained in:
parent
3af1d284cb
commit
72a4aee19a
3 changed files with 420 additions and 13 deletions
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@ -5,6 +5,7 @@ using Ryujinx.Graphics.Vic.Types;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.Arm;
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using System.Runtime.Intrinsics.X86;
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using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
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@ -54,7 +55,7 @@ namespace Ryujinx.Graphics.Vic.Image
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(byte)4, (byte)6, (byte)7, (byte)5,
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(byte)8, (byte)10, (byte)11, (byte)9,
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(byte)12, (byte)14, (byte)15, (byte)13);
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Vector128<short> alphaMask = Vector128.Create(0xffUL << 48).AsInt16();
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Vector128<short> alphaMask = Vector128.Create(0xff << 24).AsInt16();
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int yStrideGap = yStride - width;
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int uvStrideGap = uvStride - input.UvWidth;
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@ -95,6 +96,11 @@ namespace Ryujinx.Graphics.Vic.Image
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rgba2 = Ssse3.Shuffle(rgba2.AsByte(), shufMask).AsInt16();
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rgba3 = Ssse3.Shuffle(rgba3.AsByte(), shufMask).AsInt16();
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rgba0 = Sse2.Or(rgba0, alphaMask);
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rgba1 = Sse2.Or(rgba1, alphaMask);
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rgba2 = Sse2.Or(rgba2, alphaMask);
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rgba3 = Sse2.Or(rgba3, alphaMask);
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Vector128<short> rgba16_0 = Sse41.ConvertToVector128Int16(rgba0.AsByte());
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Vector128<short> rgba16_1 = Sse41.ConvertToVector128Int16(HighToLow(rgba0.AsByte()));
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Vector128<short> rgba16_2 = Sse41.ConvertToVector128Int16(rgba1.AsByte());
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@ -104,15 +110,6 @@ namespace Ryujinx.Graphics.Vic.Image
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Vector128<short> rgba16_6 = Sse41.ConvertToVector128Int16(rgba3.AsByte());
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Vector128<short> rgba16_7 = Sse41.ConvertToVector128Int16(HighToLow(rgba3.AsByte()));
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rgba16_0 = Sse2.Or(rgba16_0, alphaMask);
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rgba16_1 = Sse2.Or(rgba16_1, alphaMask);
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rgba16_2 = Sse2.Or(rgba16_2, alphaMask);
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rgba16_3 = Sse2.Or(rgba16_3, alphaMask);
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rgba16_4 = Sse2.Or(rgba16_4, alphaMask);
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rgba16_5 = Sse2.Or(rgba16_5, alphaMask);
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rgba16_6 = Sse2.Or(rgba16_6, alphaMask);
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rgba16_7 = Sse2.Or(rgba16_7, alphaMask);
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rgba16_0 = Sse2.ShiftLeftLogical(rgba16_0, 2);
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rgba16_1 = Sse2.ShiftLeftLogical(rgba16_1, 2);
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rgba16_2 = Sse2.ShiftLeftLogical(rgba16_2, 2);
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@ -149,6 +146,98 @@ namespace Ryujinx.Graphics.Vic.Image
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}
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}
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}
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else if (AdvSimd.Arm64.IsSupported)
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{
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Vector128<int> alphaMask = Vector128.Create(0xffu << 24).AsInt32();
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int yStrideGap = yStride - width;
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int uvStrideGap = uvStride - input.UvWidth;
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int widthTrunc = width & ~0xf;
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fixed (Pixel* dstPtr = output.Data)
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{
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Pixel* op = dstPtr;
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fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1)
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{
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byte* i0p = src0Ptr;
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for (int y = 0; y < height; y++)
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{
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byte* i1p = src1Ptr + (y >> 1) * uvStride;
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int x = 0;
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for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16)
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{
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Vector128<byte> ya = AdvSimd.LoadVector128(i0p);
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Vector128<byte> uv = AdvSimd.LoadVector128(i1p);
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Vector128<short> ya0 = AdvSimd.ZeroExtendWideningLower(ya.GetLower()).AsInt16();
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Vector128<short> ya1 = AdvSimd.ZeroExtendWideningUpper(ya).AsInt16();
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Vector128<short> uv0 = AdvSimd.Arm64.ZipLow(uv.AsInt16(), uv.AsInt16());
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Vector128<short> uv1 = AdvSimd.Arm64.ZipHigh(uv.AsInt16(), uv.AsInt16());
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ya0 = AdvSimd.ShiftLeftLogical(ya0, 8);
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ya1 = AdvSimd.ShiftLeftLogical(ya1, 8);
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Vector128<short> rgba0 = AdvSimd.Arm64.ZipLow(ya0, uv0);
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Vector128<short> rgba1 = AdvSimd.Arm64.ZipHigh(ya0, uv0);
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Vector128<short> rgba2 = AdvSimd.Arm64.ZipLow(ya1, uv1);
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Vector128<short> rgba3 = AdvSimd.Arm64.ZipHigh(ya1, uv1);
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rgba0 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba0.AsInt32(), 8).AsInt16();
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rgba1 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba1.AsInt32(), 8).AsInt16();
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rgba2 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba2.AsInt32(), 8).AsInt16();
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rgba3 = AdvSimd.ShiftRightLogicalAdd(alphaMask, rgba3.AsInt32(), 8).AsInt16();
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Vector128<short> rgba16_0 = AdvSimd.ZeroExtendWideningLower(rgba0.AsByte().GetLower()).AsInt16();
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Vector128<short> rgba16_1 = AdvSimd.ZeroExtendWideningUpper(rgba0.AsByte()).AsInt16();
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Vector128<short> rgba16_2 = AdvSimd.ZeroExtendWideningLower(rgba1.AsByte().GetLower()).AsInt16();
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Vector128<short> rgba16_3 = AdvSimd.ZeroExtendWideningUpper(rgba1.AsByte()).AsInt16();
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Vector128<short> rgba16_4 = AdvSimd.ZeroExtendWideningLower(rgba2.AsByte().GetLower()).AsInt16();
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Vector128<short> rgba16_5 = AdvSimd.ZeroExtendWideningUpper(rgba2.AsByte()).AsInt16();
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Vector128<short> rgba16_6 = AdvSimd.ZeroExtendWideningLower(rgba3.AsByte().GetLower()).AsInt16();
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Vector128<short> rgba16_7 = AdvSimd.ZeroExtendWideningUpper(rgba3.AsByte()).AsInt16();
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rgba16_0 = AdvSimd.ShiftLeftLogical(rgba16_0, 2);
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rgba16_1 = AdvSimd.ShiftLeftLogical(rgba16_1, 2);
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rgba16_2 = AdvSimd.ShiftLeftLogical(rgba16_2, 2);
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rgba16_3 = AdvSimd.ShiftLeftLogical(rgba16_3, 2);
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rgba16_4 = AdvSimd.ShiftLeftLogical(rgba16_4, 2);
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rgba16_5 = AdvSimd.ShiftLeftLogical(rgba16_5, 2);
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rgba16_6 = AdvSimd.ShiftLeftLogical(rgba16_6, 2);
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rgba16_7 = AdvSimd.ShiftLeftLogical(rgba16_7, 2);
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AdvSimd.Store((short*)(op + (uint)x + 0), rgba16_0);
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AdvSimd.Store((short*)(op + (uint)x + 2), rgba16_1);
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AdvSimd.Store((short*)(op + (uint)x + 4), rgba16_2);
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AdvSimd.Store((short*)(op + (uint)x + 6), rgba16_3);
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AdvSimd.Store((short*)(op + (uint)x + 8), rgba16_4);
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AdvSimd.Store((short*)(op + (uint)x + 10), rgba16_5);
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AdvSimd.Store((short*)(op + (uint)x + 12), rgba16_6);
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AdvSimd.Store((short*)(op + (uint)x + 14), rgba16_7);
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}
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for (; x < width; x++, i1p += (x & 1) * 2)
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{
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Pixel* px = op + (uint)x;
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px->R = Upsample(*i0p++);
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px->G = Upsample(*i1p);
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px->B = Upsample(*(i1p + 1));
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px->A = 0x3ff;
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}
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op += width;
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i0p += yStrideGap;
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i1p += uvStrideGap;
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Vic.Types;
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using System;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.Arm;
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using System.Runtime.Intrinsics.X86;
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using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
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@ -93,6 +94,64 @@ namespace Ryujinx.Graphics.Vic.Image
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}
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}
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}
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else if (AdvSimd.IsSupported)
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{
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int widthTrunc = width & ~7;
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int strideGap = stride - width * 4;
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fixed (Pixel* srcPtr = input.Data)
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{
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Pixel* ip = srcPtr;
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fixed (byte* dstPtr = dst)
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{
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byte* op = dstPtr;
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for (int y = 0; y < height; y++, ip += input.Width)
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{
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int x = 0;
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for (; x < widthTrunc; x += 8)
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{
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Vector128<ushort> pixel12 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x));
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Vector128<ushort> pixel34 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 2));
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Vector128<ushort> pixel56 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 4));
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Vector128<ushort> pixel78 = AdvSimd.LoadVector128((ushort*)(ip + (uint)x + 6));
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pixel12 = AdvSimd.ShiftRightLogical(pixel12, 2);
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pixel34 = AdvSimd.ShiftRightLogical(pixel34, 2);
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pixel56 = AdvSimd.ShiftRightLogical(pixel56, 2);
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pixel78 = AdvSimd.ShiftRightLogical(pixel78, 2);
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Vector64<byte> lower12 = AdvSimd.ExtractNarrowingLower(pixel12.AsUInt16());
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Vector64<byte> lower56 = AdvSimd.ExtractNarrowingLower(pixel56.AsUInt16());
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Vector128<byte> pixel1234 = AdvSimd.ExtractNarrowingUpper(lower12, pixel34.AsUInt16());
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Vector128<byte> pixel5678 = AdvSimd.ExtractNarrowingUpper(lower56, pixel78.AsUInt16());
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AdvSimd.Store(op + 0x00, pixel1234);
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AdvSimd.Store(op + 0x10, pixel5678);
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op += 0x20;
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}
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for (; x < width; x++)
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{
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Pixel* px = ip + (uint)x;
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*(op + 0) = Downsample(px->R);
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*(op + 1) = Downsample(px->G);
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*(op + 2) = Downsample(px->B);
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*(op + 3) = Downsample(px->A);
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op += 4;
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}
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op += strideGap;
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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@ -302,6 +361,87 @@ namespace Ryujinx.Graphics.Vic.Image
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}
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}
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}
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else if (AdvSimd.IsSupported)
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{
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Vector128<ushort> mask = Vector128.Create(0xffffUL).AsUInt16();
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int widthTrunc = width & ~0xf;
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int strideGap = yStride - width;
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fixed (Pixel* srcPtr = input.Data)
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{
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Pixel* ip = srcPtr;
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fixed (byte* dstPtr = dstY)
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{
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byte* op = dstPtr;
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for (int y = 0; y < height; y++, ip += input.Width)
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{
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int x = 0;
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for (; x < widthTrunc; x += 16)
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{
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byte* baseOffset = (byte*)(ip + (ulong)(uint)x);
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Vector128<ushort> pixelp1 = AdvSimd.LoadVector128((ushort*)baseOffset);
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Vector128<ushort> pixelp2 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x10));
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Vector128<ushort> pixelp3 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x20));
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Vector128<ushort> pixelp4 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x30));
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Vector128<ushort> pixelp5 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x40));
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Vector128<ushort> pixelp6 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x50));
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Vector128<ushort> pixelp7 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x60));
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Vector128<ushort> pixelp8 = AdvSimd.LoadVector128((ushort*)(baseOffset + 0x70));
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pixelp1 = AdvSimd.And(pixelp1, mask);
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pixelp2 = AdvSimd.And(pixelp2, mask);
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pixelp3 = AdvSimd.And(pixelp3, mask);
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pixelp4 = AdvSimd.And(pixelp4, mask);
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pixelp5 = AdvSimd.And(pixelp5, mask);
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pixelp6 = AdvSimd.And(pixelp6, mask);
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pixelp7 = AdvSimd.And(pixelp7, mask);
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pixelp8 = AdvSimd.And(pixelp8, mask);
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Vector64<ushort> lowerp1 = AdvSimd.ExtractNarrowingLower(pixelp1.AsUInt32());
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Vector64<ushort> lowerp3 = AdvSimd.ExtractNarrowingLower(pixelp3.AsUInt32());
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Vector64<ushort> lowerp5 = AdvSimd.ExtractNarrowingLower(pixelp5.AsUInt32());
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Vector64<ushort> lowerp7 = AdvSimd.ExtractNarrowingLower(pixelp7.AsUInt32());
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Vector128<ushort> pixelq1 = AdvSimd.ExtractNarrowingUpper(lowerp1, pixelp2.AsUInt32());
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Vector128<ushort> pixelq2 = AdvSimd.ExtractNarrowingUpper(lowerp3, pixelp4.AsUInt32());
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Vector128<ushort> pixelq3 = AdvSimd.ExtractNarrowingUpper(lowerp5, pixelp6.AsUInt32());
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Vector128<ushort> pixelq4 = AdvSimd.ExtractNarrowingUpper(lowerp7, pixelp8.AsUInt32());
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Vector64<ushort> lowerq1 = AdvSimd.ExtractNarrowingLower(pixelq1.AsUInt32());
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Vector64<ushort> lowerq3 = AdvSimd.ExtractNarrowingLower(pixelq3.AsUInt32());
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pixelq1 = AdvSimd.ExtractNarrowingUpper(lowerq1, pixelq2.AsUInt32());
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pixelq2 = AdvSimd.ExtractNarrowingUpper(lowerq3, pixelq4.AsUInt32());
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pixelq1 = AdvSimd.ShiftRightLogical(pixelq1, 2);
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pixelq2 = AdvSimd.ShiftRightLogical(pixelq2, 2);
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Vector64<byte> pixelLower = AdvSimd.ExtractNarrowingLower(pixelq1.AsUInt16());
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Vector128<byte> pixel = AdvSimd.ExtractNarrowingUpper(pixelLower, pixelq2.AsUInt16());
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AdvSimd.Store(op, pixel);
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op += 0x10;
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}
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for (; x < width; x++)
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{
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Pixel* px = ip + (uint)x;
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*op++ = Downsample(px->R);
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}
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op += strideGap;
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < height; y++)
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@ -392,6 +532,69 @@ namespace Ryujinx.Graphics.Vic.Image
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}
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}
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}
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else if (AdvSimd.Arm64.IsSupported)
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{
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int widthTrunc = uvWidth & ~7;
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int strideGap = uvStride - uvWidth * 2;
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fixed (Pixel* srcPtr = input.Data)
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{
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Pixel* ip = srcPtr;
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fixed (byte* dstPtr = dstUv)
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{
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byte* op = dstPtr;
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for (int y = 0; y < uvHeight; y++, ip += input.Width * 2)
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{
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int x = 0;
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for (; x < widthTrunc; x += 8)
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{
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byte* baseOffset = (byte*)ip + (ulong)(uint)x * 16;
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Vector128<uint> pixel1 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x02));
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Vector128<uint> pixel2 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x12));
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Vector128<uint> pixel3 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x22));
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Vector128<uint> pixel4 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x32));
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Vector128<uint> pixel5 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x42));
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Vector128<uint> pixel6 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x52));
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Vector128<uint> pixel7 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x62));
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Vector128<uint> pixel8 = AdvSimd.LoadAndReplicateToVector128((uint*)(baseOffset + 0x72));
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Vector128<uint> pixel12 = AdvSimd.Arm64.ZipLow(pixel1, pixel2);
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Vector128<uint> pixel34 = AdvSimd.Arm64.ZipLow(pixel3, pixel4);
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Vector128<uint> pixel56 = AdvSimd.Arm64.ZipLow(pixel5, pixel6);
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Vector128<uint> pixel78 = AdvSimd.Arm64.ZipLow(pixel7, pixel8);
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Vector128<ulong> pixel1234 = AdvSimd.Arm64.ZipLow(pixel12.AsUInt64(), pixel34.AsUInt64());
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Vector128<ulong> pixel5678 = AdvSimd.Arm64.ZipLow(pixel56.AsUInt64(), pixel78.AsUInt64());
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pixel1234 = AdvSimd.ShiftRightLogical(pixel1234, 2);
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pixel5678 = AdvSimd.ShiftRightLogical(pixel5678, 2);
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Vector64<byte> pixelLower = AdvSimd.ExtractNarrowingLower(pixel1234.AsUInt16());
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Vector128<byte> pixel = AdvSimd.ExtractNarrowingUpper(pixelLower, pixel5678.AsUInt16());
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AdvSimd.Store(op, pixel);
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op += 0x10;
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}
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for (; x < uvWidth; x++)
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{
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Pixel* px = ip + (uint)(x << 1);
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*op++ = Downsample(px->G);
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*op++ = Downsample(px->B);
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}
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op += strideGap;
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}
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}
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}
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}
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else
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{
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for (int y = 0; y < uvHeight; y++)
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