Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)

* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
This commit is contained in:
gdkchan 2022-01-21 12:35:21 -03:00 committed by GitHub
parent 4c4bd46cc3
commit 73d10233ef
19 changed files with 192 additions and 164 deletions

View file

@ -66,9 +66,9 @@ namespace Ryujinx.Graphics.OpenGL
return Buffer.Create(size);
}
public IProgram CreateProgram(IShader[] shaders, TransformFeedbackDescriptor[] transformFeedbackDescriptors)
public IProgram CreateProgram(IShader[] shaders)
{
return new Program(shaders, transformFeedbackDescriptors);
return new Program(shaders);
}
public ISampler CreateSampler(SamplerCreateInfo info)