Implement safe depth-stencil blit using stencil export extension (#4356)

* Implement safe depth-stencil blit using stencil export extension

* Delete depth-stencil blit with buffer path
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gdkchan 2023-02-06 00:19:31 -03:00 committed by GitHub
parent 43081c16c4
commit 7528f94536
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10 changed files with 330 additions and 213 deletions

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#version 450 core
layout (binding = 0, set = 2) uniform sampler2D texDepth;
layout (location = 0) in vec2 tex_coord;
void main()
{
gl_FragDepth = texture(texDepth, tex_coord).r;
}