Fix wrong face culling once and for all (#1277)

* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
This commit is contained in:
gdkchan 2020-05-27 20:03:07 -03:00 committed by GitHub
parent a3e14bb452
commit 78c656d33a
16 changed files with 202 additions and 53 deletions

View file

@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Gpu.Image
float mipLodBias = descriptor.UnpackMipLodBias();
float maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 ? GraphicsConfig.MaxAnisotropy : descriptor.UnpackMaxAnisotropy();
float maxSupportedAnisotropy = context.Capabilities.MaxSupportedAnisotropy;
float maxSupportedAnisotropy = context.Capabilities.MaximumSupportedAnisotropy;
if (maxRequestedAnisotropy > maxSupportedAnisotropy)
maxRequestedAnisotropy = maxSupportedAnisotropy;