Fix wrong face culling once and for all (#1277)

* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
This commit is contained in:
gdkchan 2020-05-27 20:03:07 -03:00 committed by GitHub
parent a3e14bb452
commit 78c656d33a
16 changed files with 202 additions and 53 deletions

View file

@ -146,6 +146,9 @@ namespace Ryujinx.Graphics.Gpu.State
{
memory[(int)MethodOffset.ViewportExtents + index * 4 + 2] = 0;
memory[(int)MethodOffset.ViewportExtents + index * 4 + 3] = 0x3F800000;
// Set swizzle to +XYZW
memory[(int)MethodOffset.ViewportTransform + index * 8 + 6] = 0x6420;
}
// Viewport transform enable.