Fix wrong face culling once and for all (#1277)

* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
This commit is contained in:
gdkchan 2020-05-27 20:03:07 -03:00 committed by GitHub
parent a3e14bb452
commit 78c656d33a
16 changed files with 202 additions and 53 deletions

View file

@ -7,7 +7,8 @@ namespace Ryujinx.Graphics.Shader.Translation
{
None = 0,
Compute = 1 << 0,
DebugMode = 1 << 1
VertexA = 1 << 0,
Compute = 1 << 1,
DebugMode = 1 << 2
}
}