[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
This commit is contained in:
TSRBerry 2023-06-28 08:59:13 +02:00 committed by GitHub
parent 5ecfe9042b
commit 78e6bb1cad
162 changed files with 1611 additions and 1627 deletions

View file

@ -2,7 +2,6 @@ using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
@ -484,8 +483,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
Operand low = context.BitwiseAnd(res[0], Const(0xffff));
Operand high = context.ShiftLeft (res[1], Const(16));
Operand low = context.BitwiseAnd(res[0], Const(0xffff));
Operand high = context.ShiftLeft(res[1], Const(16));
Operand packed = context.BitwiseOr(low, high);
@ -546,20 +545,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
else
{
Instruction inst;
switch (cond & ~FComp.Nan)
var inst = (cond & ~FComp.Nan) switch
{
case FComp.Lt: inst = Instruction.CompareLess; break;
case FComp.Eq: inst = Instruction.CompareEqual; break;
case FComp.Le: inst = Instruction.CompareLessOrEqual; break;
case FComp.Gt: inst = Instruction.CompareGreater; break;
case FComp.Ne: inst = Instruction.CompareNotEqual; break;
case FComp.Ge: inst = Instruction.CompareGreaterOrEqual; break;
default: throw new ArgumentException($"Unexpected condition \"{cond}\".");
}
FComp.Lt => Instruction.CompareLess,
FComp.Eq => Instruction.CompareEqual,
FComp.Le => Instruction.CompareLessOrEqual,
FComp.Gt => Instruction.CompareGreater,
FComp.Ne => Instruction.CompareNotEqual,
FComp.Ge => Instruction.CompareGreaterOrEqual,
_ => throw new ArgumentException($"Unexpected condition \"{cond}\"."),
};
res = context.Add(inst | fpType, Local(), srcA, srcB);
if ((cond & FComp.Nan) != 0)
@ -572,4 +567,4 @@ namespace Ryujinx.Graphics.Shader.Instructions
return res;
}
}
}
}