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[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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parent
5ecfe9042b
commit
78e6bb1cad
162 changed files with 1611 additions and 1627 deletions
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@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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static class FunctionMatch
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{
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private static IPatternTreeNode[] _fsiGetAddressTree = PatternTrees.GetFsiGetAddress();
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private static IPatternTreeNode[] _fsiGetAddressV2Tree = PatternTrees.GetFsiGetAddressV2();
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private static IPatternTreeNode[] _fsiIsLastWarpThreadPatternTree = PatternTrees.GetFsiIsLastWarpThread();
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private static IPatternTreeNode[] _fsiBeginPatternTree = PatternTrees.GetFsiBeginPattern();
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private static IPatternTreeNode[] _fsiEndPatternTree = PatternTrees.GetFsiEndPattern();
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private static readonly IPatternTreeNode[] _fsiGetAddressTree = PatternTrees.GetFsiGetAddress();
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private static readonly IPatternTreeNode[] _fsiGetAddressV2Tree = PatternTrees.GetFsiGetAddressV2();
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private static readonly IPatternTreeNode[] _fsiIsLastWarpThreadPatternTree = PatternTrees.GetFsiIsLastWarpThread();
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private static readonly IPatternTreeNode[] _fsiBeginPatternTree = PatternTrees.GetFsiBeginPattern();
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private static readonly IPatternTreeNode[] _fsiEndPatternTree = PatternTrees.GetFsiEndPattern();
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public static void RunPass(DecodedProgram program)
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{
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@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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private enum TreeNodeType : byte
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{
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Op,
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Label
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Label,
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}
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private class TreeNode
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@ -150,9 +150,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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private static TreeNode[] BuildTree(Block[] blocks)
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{
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List<TreeNode> nodes = new List<TreeNode>();
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List<TreeNode> nodes = new();
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Dictionary<ulong, TreeNode> labels = new Dictionary<ulong, TreeNode>();
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Dictionary<ulong, TreeNode> labels = new();
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TreeNodeUse[] predDefs = new TreeNodeUse[RegisterConsts.PredsCount];
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TreeNodeUse[] gprDefs = new TreeNodeUse[RegisterConsts.GprsCount];
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@ -223,7 +223,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (block.Predecessors.Count > 1)
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{
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TreeNode label = new TreeNode(order++);
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TreeNode label = new(order++);
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nodes.Add(label);
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labels.Add(block.Address, label);
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}
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@ -232,7 +232,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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InstOp op = block.OpCodes[opIndex];
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TreeNode node = new TreeNode(op, IsOrderDependant(op.Name) ? order : (byte)0);
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TreeNode node = new(op, IsOrderDependant(op.Name) ? order : (byte)0);
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// Add uses.
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@ -288,7 +288,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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InstProps.SPd => 30,
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InstProps.TPd => 51,
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InstProps.VPd => 45,
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_ => throw new InvalidOperationException($"Table has unknown predicate destination {pdType}.")
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_ => throw new InvalidOperationException($"Table has unknown predicate destination {pdType}."),
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};
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byte predIndex = (byte)((op.RawOpCode >> bit) & 7);
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@ -350,7 +350,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public IPatternTreeNode Node { get; }
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public int Index { get; }
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public bool Inverted { get; }
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public PatternTreeNodeUse Inv => new PatternTreeNodeUse(Index, !Inverted, Node);
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public PatternTreeNodeUse Inv => new(Index, !Inverted, Node);
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private PatternTreeNodeUse(int index, bool inverted, IPatternTreeNode node)
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{
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@ -373,7 +373,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public TreeNodeType Type { get; }
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public byte Order { get; }
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public bool IsImm { get; }
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public PatternTreeNodeUse Out => new PatternTreeNodeUse(0, this);
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public PatternTreeNodeUse Out => new(0, this);
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public PatternTreeNode(InstName name, Func<T, bool> match, TreeNodeType type = TreeNodeType.Op, byte order = 0, bool isImm = false)
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{
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@ -435,7 +435,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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DecodedFunction callTarget = program.GetFunctionByAddress(callOp.GetAbsoluteAddress());
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TreeNode[] callTargetTree = null;
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TreeNode[] callTargetTree;
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if (callTarget == null || !Matches(_fsiIsLastWarpThreadPatternTree, callTargetTree = BuildTree(callTarget.Blocks)))
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{
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@ -548,7 +548,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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.Use(PT)
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.Use(orderingTicketValue).Out),
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Iadd(x: true, 0, 405).Use(PT).Use(RZ),
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Ret().Use(PT)
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Ret().Use(PT),
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};
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}
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@ -576,7 +576,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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.Use(PT)
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.Use(orderingTicketValue).Out).Out),
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Iadd(x: true, 0, 405).Use(PT).Use(RZ),
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Ret().Use(PT)
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Ret().Use(PT),
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};
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}
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@ -603,7 +603,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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.Use(threadKillValue).OutAt(1))
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.Use(RZ).Out).OutAt(1)).Out)
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.Use(laneIdValue),
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Ret().Use(PT)
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Ret().Use(PT),
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};
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}
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@ -638,7 +638,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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.Use(PT)
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.Use(addressLowValue).Out).Inv)
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.Use(label.Out),
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Ret().Use(PT)
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Ret().Use(PT),
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};
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}
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@ -684,7 +684,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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.Use(incrementValue)
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.Use(popcResult)
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.Use(RZ).Out).Out),
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Ret().Use(PT)
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Ret().Use(PT),
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};
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}
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@ -806,7 +806,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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private static PatternTreeNodeUse PT => PTOrRZ();
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private static PatternTreeNodeUse RZ => PTOrRZ();
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private static PatternTreeNodeUse Undef => new PatternTreeNodeUse(0, null);
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private static PatternTreeNodeUse CallArg(int index)
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{
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