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Improvements to audout (#58)
* Some audout refactoring and improvements * More audio improvements * Change ReadAsciiString to use long for the Size, avoids some casting
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25 changed files with 567 additions and 177 deletions
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@ -51,7 +51,7 @@ namespace Ryujinx.Core.OsHle
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long Value0 = Memory.ReadInt64(Position + 0x08);
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long Value1 = Memory.ReadInt64(Position + 0x10);
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FileName = AMemoryHelper.ReadAsciiString(Memory, Value0, (int)(Value1 - Value0));
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FileName = AMemoryHelper.ReadAsciiString(Memory, Value0, Value1 - Value0);
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break;
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}
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