Improvements to audout (#58)

* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
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gdkchan 2018-03-15 21:06:24 -03:00 committed by GitHub
parent 92f47d535e
commit 79a5939734
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25 changed files with 567 additions and 177 deletions

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@ -62,7 +62,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.FspSrv
long Offset = Context.RequestData.ReadInt64();
long Size = Context.RequestData.ReadInt64();
byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, Position, (int)Size);
byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, Position, Size);
BaseStream.Seek(Offset, SeekOrigin.Begin);
BaseStream.Write(Data, 0, (int)Size);