Improvements to audout (#58)

* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
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gdkchan 2018-03-15 21:06:24 -03:00 committed by GitHub
parent 92f47d535e
commit 79a5939734
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25 changed files with 567 additions and 177 deletions

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@ -35,7 +35,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Vi
long DataPos = Context.Request.SendBuff[0].Position;
long DataSize = Context.Request.SendBuff[0].Size;
byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, DataPos, (int)DataSize);
byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, DataPos, DataSize);
Data = Parcel.GetParcelData(Data);
@ -66,9 +66,9 @@ namespace Ryujinx.Core.OsHle.IpcServices.Vi
Dispose(true);
}
protected virtual void Dispose(bool disposing)
protected virtual void Dispose(bool Disposing)
{
if (disposing)
if (Disposing)
{
Flinger.Dispose();
}