Allow more than one process, free resources on process dispose, implement SvcExitThread

This commit is contained in:
gdkchan 2018-03-12 01:04:52 -03:00
parent 3aaa4717b6
commit 7a27990faa
46 changed files with 926 additions and 598 deletions

View file

@ -1,58 +1,48 @@
using Ryujinx.Core.OsHle.Utilities;
using System;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Handles
{
class HDomain : HSession
class HDomain : HSession, IDisposable
{
private Dictionary<int, object> Objects;
private IdPool ObjIds;
private IdDictionary Objects;
public HDomain(HSession Session) : base(Session)
{
Objects = new Dictionary<int, object>();
ObjIds = new IdPool();
Objects = new IdDictionary();
}
public int GenerateObjectId(object Obj)
public int Add(object Obj)
{
int Id = ObjIds.GenerateId();
if (Id == -1)
{
throw new InvalidOperationException();
}
Objects.Add(Id, Obj);
return Id;
return Objects.Add(Obj);
}
public void DeleteObject(int Id)
public bool Delete(int Id)
{
if (Objects.TryGetValue(Id, out object Obj))
{
if (Obj is IDisposable DisposableObj)
{
DisposableObj.Dispose();
}
ObjIds.DeleteId(Id);
Objects.Remove(Id);
}
return Objects.Delete(Id);
}
public object GetObject(int Id)
{
if (Objects.TryGetValue(Id, out object Obj))
{
return Obj;
}
return Objects.GetData(Id);
}
return null;
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
foreach (object Obj in Objects)
{
if (Obj is IDisposable DisposableObj)
{
DisposableObj.Dispose();
}
}
}
}
}
}