mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-23 15:07:11 +02:00
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
This commit is contained in:
parent
0e59573f2b
commit
7e967d796c
19 changed files with 192 additions and 164 deletions
|
@ -1,19 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public struct TransformFeedbackDescriptor
|
||||
{
|
||||
public int BufferIndex { get; }
|
||||
public int Stride { get; }
|
||||
|
||||
public byte[] VaryingLocations { get; }
|
||||
|
||||
public TransformFeedbackDescriptor(int bufferIndex, int stride, byte[] varyingLocations)
|
||||
{
|
||||
BufferIndex = bufferIndex;
|
||||
Stride = stride;
|
||||
VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue