[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address dotnet format CA1816 warnings

* Fix new dotnet-format issues after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Remove redundant code

* Rename generics

* Address review feedback

* Remove SetOrigin
This commit is contained in:
TSRBerry 2023-07-01 12:31:42 +02:00 committed by GitHub
parent 12c5f6ee89
commit 801b71a128
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GPG key ID: 4AEE18F83AFDEB23
72 changed files with 1134 additions and 1230 deletions

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@ -2,7 +2,8 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Thread = System.Threading.Thread;
using System.Threading;
using Semaphore = Silk.NET.Vulkan.Semaphore;
namespace Ryujinx.Graphics.Vulkan
{
@ -10,8 +11,8 @@ namespace Ryujinx.Graphics.Vulkan
{
public const int MaxCommandBuffers = 16;
private int _totalCommandBuffers;
private int _totalCommandBuffersMask;
private readonly int _totalCommandBuffers;
private readonly int _totalCommandBuffersMask;
private readonly Vk _api;
private readonly Device _device;
@ -36,12 +37,12 @@ namespace Ryujinx.Graphics.Vulkan
public void Initialize(Vk api, Device device, CommandPool pool)
{
var allocateInfo = new CommandBufferAllocateInfo()
var allocateInfo = new CommandBufferAllocateInfo
{
SType = StructureType.CommandBufferAllocateInfo,
CommandBufferCount = 1,
CommandPool = pool,
Level = CommandBufferLevel.Primary
Level = CommandBufferLevel.Primary,
};
api.AllocateCommandBuffers(device, allocateInfo, out CommandBuffer);
@ -67,12 +68,12 @@ namespace Ryujinx.Graphics.Vulkan
_queueLock = queueLock;
_owner = Thread.CurrentThread;
var commandPoolCreateInfo = new CommandPoolCreateInfo()
var commandPoolCreateInfo = new CommandPoolCreateInfo
{
SType = StructureType.CommandPoolCreateInfo,
QueueFamilyIndex = queueFamilyIndex,
Flags = CommandPoolCreateFlags.TransientBit |
CommandPoolCreateFlags.ResetCommandBufferBit
CommandPoolCreateFlags.ResetCommandBufferBit,
};
api.CreateCommandPool(device, commandPoolCreateInfo, null, out _pool).ThrowOnError();
@ -243,9 +244,9 @@ namespace Ryujinx.Graphics.Vulkan
_inUseCount++;
var commandBufferBeginInfo = new CommandBufferBeginInfo()
var commandBufferBeginInfo = new CommandBufferBeginInfo
{
SType = StructureType.CommandBufferBeginInfo
SType = StructureType.CommandBufferBeginInfo,
};
_api.BeginCommandBuffer(entry.CommandBuffer, commandBufferBeginInfo).ThrowOnError();
@ -291,7 +292,7 @@ namespace Ryujinx.Graphics.Vulkan
{
fixed (PipelineStageFlags* pWaitDstStageMask = waitDstStageMask)
{
SubmitInfo sInfo = new SubmitInfo()
SubmitInfo sInfo = new()
{
SType = StructureType.SubmitInfo,
WaitSemaphoreCount = waitSemaphores != null ? (uint)waitSemaphores.Length : 0,
@ -300,7 +301,7 @@ namespace Ryujinx.Graphics.Vulkan
CommandBufferCount = 1,
PCommandBuffers = &commandBuffer,
SignalSemaphoreCount = signalSemaphores != null ? (uint)signalSemaphores.Length : 0,
PSignalSemaphores = pSignalSemaphores
PSignalSemaphores = pSignalSemaphores,
};
lock (_queueLock)