[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address dotnet format CA1816 warnings

* Fix new dotnet-format issues after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Remove redundant code

* Rename generics

* Address review feedback

* Remove SetOrigin
This commit is contained in:
TSRBerry 2023-07-01 12:31:42 +02:00 committed by GitHub
parent 12c5f6ee89
commit 801b71a128
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GPG key ID: 4AEE18F83AFDEB23
72 changed files with 1134 additions and 1230 deletions

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@ -47,13 +47,13 @@ namespace Ryujinx.Graphics.Vulkan
private HashTableSlim<PipelineUid, Auto<DisposablePipeline>> _graphicsPipelineCache;
private HashTableSlim<SpecData, Auto<DisposablePipeline>> _computePipelineCache;
private VulkanRenderer _gd;
private readonly VulkanRenderer _gd;
private Device _device;
private bool _initialized;
private ProgramPipelineState _state;
private DisposableRenderPass _dummyRenderPass;
private Task _compileTask;
private readonly Task _compileTask;
private bool _firstBackgroundUse;
public ShaderCollection(
@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Vulkan
ShaderStageFlags.GeometryBit => 2,
ShaderStageFlags.TessellationControlBit => 3,
ShaderStageFlags.TessellationEvaluationBit => 4,
_ => 0
_ => 0,
};
if (shader.StageFlags == ShaderStageFlags.ComputeBit)
@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int setIndex = 0; setIndex < sets.Count; setIndex++)
{
List<ResourceBindingSegment> currentSegments = new List<ResourceBindingSegment>();
List<ResourceBindingSegment> currentSegments = new();
ResourceDescriptor currentDescriptor = default;
int currentCount = 0;
@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
{
List<ResourceBindingSegment> currentSegments = new List<ResourceBindingSegment>();
List<ResourceBindingSegment> currentSegments = new();
ResourceUsage currentUsage = default;
int currentCount = 0;
@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.Vulkan
return _infos;
}
protected unsafe DisposableRenderPass CreateDummyRenderPass()
protected DisposableRenderPass CreateDummyRenderPass()
{
if (_dummyRenderPass.Value.Handle != 0)
{
@ -331,7 +331,7 @@ namespace Ryujinx.Graphics.Vulkan
public void CreateBackgroundComputePipeline()
{
PipelineState pipeline = new PipelineState();
PipelineState pipeline = new();
pipeline.Initialize();
pipeline.Stages[0] = _shaders[0].GetInfo();
@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Vulkan
return _plce.GetNewDescriptorSetCollection(gd, commandBufferIndex, setIndex, out isNew);
}
protected virtual unsafe void Dispose(bool disposing)
protected virtual void Dispose(bool disposing)
{
if (disposing)
{