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Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields * more readonlys * fix alignment * more * Update ISelfController.cs * simplify new * simplify new
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45 changed files with 60 additions and 68 deletions
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@ -17,8 +17,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
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private KEvent _accumulatedSuspendedTickChangedEvent;
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private int _accumulatedSuspendedTickChangedEventHandle;
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private object _fatalSectionLock = new object();
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private int _fatalSectionCount;
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private readonly object _fatalSectionLock = new();
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private int _fatalSectionCount;
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// TODO: Set this when the game goes in suspension (go back to home menu ect), we currently don't support that so we can keep it set to 0.
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private ulong _accumulatedSuspendedTickValue = 0;
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@ -429,4 +429,4 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
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return ResultCode.Success;
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}
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}
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}
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}
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@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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private readonly UserId _userId;
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private readonly FriendServicePermissionLevel _permissionLevel;
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private readonly object _lock = new object();
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private readonly object _lock = new();
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private KEvent _notificationEvent;
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private int _notificationEventHandle = 0;
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@ -24,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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private NvFence _previousFailingFence;
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private uint _failingCount;
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public readonly object Lock = new object();
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public readonly object Lock = new();
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/// <summary>
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/// Max failing count until waiting on CPU.
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@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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private Switch _device;
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private object _syncpointAllocatorLock = new object();
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private readonly object _syncpointAllocatorLock = new();
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public NvHostSyncpt(Switch device)
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{
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@ -10,7 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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private static ConcurrentDictionary<ulong, BsdContext> _registry = new ConcurrentDictionary<ulong, BsdContext>();
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private readonly object _lock = new object();
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private readonly object _lock = new();
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private List<IFileDescriptor> _fds;
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@ -10,7 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
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private ulong _value;
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private readonly EventFdFlags _flags;
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private object _lock = new object();
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private readonly object _lock = new();
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public bool Blocking { get => !_flags.HasFlag(EventFdFlags.NonBlocking); set => throw new NotSupportedException(); }
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@ -7,7 +7,7 @@ namespace Ryujinx.HLE.HOS.Services.Spl
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{
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private RandomNumberGenerator _rng;
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private object _lock = new object();
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private readonly object _lock = new();
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public IRandomInterface(ServiceCtx context)
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{
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@ -40,13 +40,13 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
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}
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}
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private VirtualFileSystem _virtualFileSystem;
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private VirtualFileSystem _virtualFileSystem;
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private IntegrityCheckLevel _fsIntegrityCheckLevel;
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private ContentManager _contentManager;
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private bool _initialized;
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private ContentManager _contentManager;
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private bool _initialized;
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private Dictionary<CaCertificateId, CertStoreEntry> _certificates;
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private object _lock = new object();
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private readonly object _lock = new();
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private struct CertStoreFileHeader
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{
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@ -34,7 +34,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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public bool EnableExternalEvent;
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public int MaxBufferCountCached;
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public readonly object Lock = new object();
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public readonly object Lock = new();
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private KEvent _waitBufferFreeEvent;
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private KEvent _frameAvailableEvent;
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@ -21,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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private uint _currentCallbackTicket;
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private uint _callbackTicket;
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private readonly object _callbackLock = new object();
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private readonly object _callbackLock = new();
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public BufferQueueProducer(BufferQueueCore core, ITickSource tickSource)
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{
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@ -23,7 +23,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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protected BufferQueueConsumer Consumer;
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protected readonly object Lock = new object();
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protected readonly object Lock = new();
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private IConsumerListener _listener;
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@ -168,7 +168,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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Slot slot = Slots[slotIndex];
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// TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
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// TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
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return !slot.GraphicBuffer.IsNull && slot.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle == graphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
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}
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}
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@ -37,7 +37,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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private int _swapInterval;
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private int _swapIntervalDelay;
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private readonly object Lock = new object();
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private readonly object Lock = new();
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public long RenderLayerId { get; private set; }
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@ -13,14 +13,13 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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private UInt128 _timeZoneRuleVersion;
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private uint _totalLocationNameCount;
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private SteadyClockTimePoint _timeZoneUpdateTimePoint;
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private object _lock;
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private readonly object _lock = new();
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public TimeZoneManager()
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{
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_isInitialized = false;
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_deviceLocationName = "UTC";
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_timeZoneRuleVersion = new UInt128();
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_lock = new object();
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_myRules = new Box<TimeZoneRule>();
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_timeZoneUpdateTimePoint = SteadyClockTimePoint.GetRandom();
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