mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-27 17:07:10 +02:00
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side
This commit is contained in:
parent
3d03420625
commit
86a895718a
13 changed files with 196 additions and 31 deletions
|
@ -113,6 +113,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||
TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureSetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureSetDataSliceRegion] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureSetStorage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue