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Improve build identification (#927)
* Improve build identification Add versioning on CI build Fix #887 * Fix appveyor * Fix appveyor for real now
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5 changed files with 11 additions and 6 deletions
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@ -38,8 +38,7 @@ namespace Ryujinx.Ui
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_discordLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.DiscordLogo.png", 30 , 30 );
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_twitterLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.TwitterLogo.png", 30 , 30 );
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// todo: Get version string
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_versionText.Text = "Unknown Version";
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_versionText.Text = Program.Version;
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}
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private static void OpenUrl(string url)
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@ -295,7 +295,7 @@ namespace Ryujinx.Ui
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string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
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: " | " + _device.System.TitleIdText.ToUpper();
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_newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
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_newTitle = $"Ryujinx {Program.Version}{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
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$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
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_titleEvent = true;
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