Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)

* Avoid adding shader buffer descriptors for constant buffers that are not used

* Shader cache version
This commit is contained in:
gdkchan 2022-07-23 11:15:58 -03:00 committed by GitHub
parent c50617408e
commit 997a1dcbd9
6 changed files with 14 additions and 15 deletions

View file

@ -300,6 +300,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (operand.Type != OperandType.LocalVariable)
{
if (operand.Type == OperandType.ConstantBuffer)
{
Config.SetUsedConstantBuffer(operand.GetCbufSlot());
}
return new AstOperand(operand);
}