Implement shader LEA instruction and improve bindless image load/store (#1355)

This commit is contained in:
gdkchan 2020-07-03 20:48:44 -03:00 committed by GitHub
parent 4c3a1106ec
commit 99a6e8a61c
7 changed files with 82 additions and 43 deletions

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@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
BindlessToIndexed.RunPass(blocks[blkIndex]);
BindlessElimination.RunPass(blocks[blkIndex]);
BindlessElimination.RunPass(blocks[blkIndex], config);
// Try to eliminate any operations that are now unused.
LinkedListNode<INode> node = blocks[blkIndex].Operations.First;