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Add On-Screen controller and Fix Internet and Lan Multiplayer
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14 changed files with 494 additions and 215 deletions
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@ -107,35 +107,53 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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CreateFonts(uiTheme.FontFamily);
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}
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private void CreateFonts(string uiThemeFontFamily)
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private void CreateFonts(string uiThemeFontFamily)
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{
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// Try a list of fonts in case any of them is not available in the system.
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string[] availableFonts = { uiThemeFontFamily };
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// If it's iOS, we'll want to use a more appropriate set of fonts.
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if (OperatingSystem.IsIOS())
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{
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availableFonts = new string[] {
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"Chalkboard",
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"Chalkboard", // San Francisco is the default font on iOS
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"Chalkboard", // Legacy iOS font
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"Chalkboard" // Common system font
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};
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}
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else
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{
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// Fallback for other platforms (e.g., Android, Windows, etc.)
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availableFonts = new string[] {
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uiThemeFontFamily,
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"Liberation Sans",
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"FreeSans",
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"DejaVu Sans",
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"Lucida Grande"
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};
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}
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// Try to create the fonts with the selected font families
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foreach (string fontFamily in availableFonts)
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{
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try
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{
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// Try a list of fonts in case any of them is not available in the system.
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_messageFont = SystemFonts.CreateFont(fontFamily, 26, FontStyle.Regular);
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_inputTextFont = SystemFonts.CreateFont(fontFamily, _inputTextFontSize, FontStyle.Regular);
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_labelsTextFont = SystemFonts.CreateFont(fontFamily, 24, FontStyle.Regular);
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string[] availableFonts = {
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uiThemeFontFamily,
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"Liberation Sans",
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"FreeSans",
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"DejaVu Sans",
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"Lucida Grande",
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};
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foreach (string fontFamily in availableFonts)
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{
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try
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{
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_messageFont = SystemFonts.CreateFont(fontFamily, 26, FontStyle.Regular);
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_inputTextFont = SystemFonts.CreateFont(fontFamily, _inputTextFontSize, FontStyle.Regular);
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_labelsTextFont = SystemFonts.CreateFont(fontFamily, 24, FontStyle.Regular);
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return;
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}
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catch
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{
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}
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}
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throw new Exception($"None of these fonts were found in the system: {String.Join(", ", availableFonts)}!");
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return;
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}
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catch
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{
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// If the font creation fails, try the next font family
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}
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}
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throw new Exception($"None of these fonts were found in the system: {String.Join(", ", availableFonts)}!");
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}
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private static Color ToColor(ThemeColor color, byte? overrideAlpha = null, bool flipRgb = false)
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{
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