[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
This commit is contained in:
TSRBerry 2023-06-28 08:59:13 +02:00 committed by GitHub
parent e055217292
commit 9becbd7d72
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GPG key ID: 4AEE18F83AFDEB23
162 changed files with 1611 additions and 1627 deletions

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@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
_infoTable = new InstInfo[(int)Instruction.Count];
#pragma warning disable IDE0055 // Disable formatting
Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap");
@ -125,6 +126,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.VoteAll, InstType.CallUnary, "allInvocationsARB");
Add(Instruction.VoteAllEqual, InstType.CallUnary, "allInvocationsEqualARB");
Add(Instruction.VoteAny, InstType.CallUnary, "anyInvocationARB");
#pragma warning restore IDE0055
}
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
@ -163,7 +165,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
// If the node isn't a operation, then it can only be a operand,
// and those never needs to be surrounded in parenthesis.
if (!(node is AstOperation operation))
if (node is not AstOperation operation)
{
// This is sort of a special case, if this is a negative constant,
// and it is consumed by a unary operation, we need to put on the parenthesis,
@ -208,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
private static bool IsNegativeConst(IAstNode node)
{
if (!(node is AstOperand operand))
if (node is not AstOperand operand)
{
return false;
}
@ -216,4 +218,4 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return operand.Type == OperandType.Constant && operand.Value < 0;
}
}
}
}