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[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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parent
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162 changed files with 1611 additions and 1627 deletions
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@ -2,7 +2,6 @@ using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Numerics;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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@ -48,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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AtomsSize.S32 => AtomSize.S32,
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AtomsSize.U64 => AtomSize.U64,
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AtomsSize.S64 => AtomSize.S64,
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_ => AtomSize.U32
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_ => AtomSize.U32,
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};
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Operand id = Const(context.Config.ResourceManager.SharedMemoryId);
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@ -85,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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for (int index = 0; index < count; index++)
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{
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Register dest = new Register(op.Dest + index, RegisterType.Gpr);
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Register dest = new(op.Dest + index, RegisterType.Gpr);
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if (dest.IsRZ)
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{
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@ -309,14 +308,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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LsSize2.B64 => 2,
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LsSize2.B128 => 4,
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_ => 1
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_ => 1,
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};
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Operand baseOffset = context.Copy(srcA);
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for (int index = 0; index < count; index++)
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{
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Register dest = new Register(rd + index, RegisterType.Gpr);
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Register dest = new(rd + index, RegisterType.Gpr);
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if (dest.IsRZ)
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{
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@ -354,7 +353,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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for (int index = 0; index < count; index++)
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{
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Register dest = new Register(rd + index, RegisterType.Gpr);
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Register dest = new(rd + index, RegisterType.Gpr);
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if (dest.IsRZ)
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{
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@ -390,7 +389,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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LsSize2.B64 => 2,
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LsSize2.B128 => 4,
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_ => 1
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_ => 1,
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};
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Operand baseOffset = context.Copy(srcA);
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@ -476,22 +475,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
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LsSize.S8 => StorageKind.GlobalMemoryS8,
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LsSize.U16 => StorageKind.GlobalMemoryU16,
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LsSize.S16 => StorageKind.GlobalMemoryS16,
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_ => StorageKind.GlobalMemory
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_ => StorageKind.GlobalMemory,
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};
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}
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private static int GetVectorCount(LsSize size)
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{
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switch (size)
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return size switch
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{
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case LsSize.B64:
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return 2;
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case LsSize.B128:
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case LsSize.UB128:
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return 4;
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}
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return 1;
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LsSize.B64 => 2,
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LsSize.B128 or LsSize.UB128 => 4,
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_ => 1,
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};
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}
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private static (Operand, Operand) Get40BitsAddress(
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@ -544,10 +539,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
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switch (size)
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{
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case LsSize.U8: value = ZeroExtendTo32(context, value, 8); break;
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case LsSize.U16: value = ZeroExtendTo32(context, value, 16); break;
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case LsSize.S8: value = SignExtendTo32(context, value, 8); break;
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case LsSize.S16: value = SignExtendTo32(context, value, 16); break;
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case LsSize.U8:
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value = ZeroExtendTo32(context, value, 8);
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break;
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case LsSize.U16:
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value = ZeroExtendTo32(context, value, 16);
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break;
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case LsSize.S8:
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value = SignExtendTo32(context, value, 8);
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break;
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case LsSize.S16:
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value = SignExtendTo32(context, value, 16);
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break;
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}
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return value;
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@ -578,4 +581,4 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return value;
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}
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}
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}
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}
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