Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
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GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

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@ -495,6 +495,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
clipRegionHeight = color.Height / samplesInY;
}
if (!_context.Capabilities.SupportsBgraFormat)
{
_context.SupportBufferUpdater.SetRenderTargetIsBgra(index, color.Format.IsBgr());
}
}
}
@ -539,7 +544,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (oldScale != _channel.TextureManager.RenderTargetScale)
{
_context.Renderer.Pipeline.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale);
_context.SupportBufferUpdater.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale);
UpdateViewportTransform();
UpdateScissorState();
@ -758,9 +763,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
_context.Renderer.Pipeline.SetDepthMode(GetDepthMode());
_context.Renderer.Pipeline.SetViewports(viewports, disableTransform);
_context.Renderer.Pipeline.SetViewports(viewports);
_currentSpecState.SetViewportTransformDisable(_state.State.ViewportTransformEnable == 0);
_context.SupportBufferUpdater.SetViewportTransformDisable(
viewports[0].Region.Width,
viewports[0].Region.Height,
_channel.TextureManager.RenderTargetScale,
disableTransform);
_currentSpecState.SetViewportTransformDisable(disableTransform);
_currentSpecState.SetDepthMode(GetDepthMode() == DepthMode.MinusOneToOne);
}