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Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -4,7 +4,7 @@ using System;
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namespace Ryujinx.Graphics.Memory
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{
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public class NvGpuVmm : IAMemory, IGalMemory
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public class NvGpuVmm : IMemory, IGalMemory
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{
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public const long AddrSize = 1L << 40;
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@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Memory
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private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
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private const int PTLvl1Bit = PTPageBits;
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public AMemory Memory { get; private set; }
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public MemoryManager Memory { get; private set; }
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private NvGpuVmmCache Cache;
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@ -32,7 +32,7 @@ namespace Ryujinx.Graphics.Memory
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private long[][] PageTable;
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public NvGpuVmm(AMemory Memory)
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public NvGpuVmm(MemoryManager Memory)
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{
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this.Memory = Memory;
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Memory
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CachedRanges = new ValueRangeSet<int>();
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}
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public bool IsRegionModified(AMemory Memory, NvGpuBufferType BufferType, long PA, long Size)
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public bool IsRegionModified(MemoryManager Memory, NvGpuBufferType BufferType, long PA, long Size)
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{
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(bool[] Modified, long ModifiedCount) = Memory.IsRegionModified(PA, Size);
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@ -216,9 +216,9 @@ namespace Ryujinx.Graphics.Texture
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throw new NotImplementedException(Format.ToString());
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}
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public static byte[] ReadTexture(IAMemory Memory, GalImage Image, long Position)
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public static byte[] ReadTexture(IMemory Memory, GalImage Image, long Position)
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{
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AMemory CpuMemory;
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MemoryManager CpuMemory;
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if (Memory is NvGpuVmm Vmm)
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{
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@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Texture
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}
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else
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{
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CpuMemory = (AMemory)Memory;
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CpuMemory = (MemoryManager)Memory;
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}
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
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@ -27,16 +27,16 @@ namespace Ryujinx.Graphics.Texture
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}
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}
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public static (AMemory Memory, long Position) GetMemoryAndPosition(
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IAMemory Memory,
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long Position)
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public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
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IMemory Memory,
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long Position)
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{
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if (Memory is NvGpuVmm Vmm)
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{
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return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
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}
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return ((AMemory)Memory, Position);
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return ((MemoryManager)Memory, Position);
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}
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}
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}
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