Refactor attribute handling on the shader generator (#4565)

* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
This commit is contained in:
gdkchan 2023-04-25 19:51:07 -03:00 committed by GitHub
parent 097562bc6c
commit 9f12e50a54
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56 changed files with 1967 additions and 1746 deletions

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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
enum IoVariable
{
Invalid,
BackColorDiffuse,
BackColorSpecular,
BaseInstance,
BaseVertex,
ClipDistance,
CtaId,
DrawIndex,
FogCoord,
FragmentCoord,
FragmentOutputColor,
FragmentOutputDepth,
FragmentOutputIsBgra, // TODO: Remove and use constant buffer access.
FrontColorDiffuse,
FrontColorSpecular,
FrontFacing,
InstanceId,
InstanceIndex,
InvocationId,
Layer,
PatchVertices,
PointCoord,
PointSize,
Position,
PrimitiveId,
SubgroupEqMask,
SubgroupGeMask,
SubgroupGtMask,
SubgroupLaneId,
SubgroupLeMask,
SubgroupLtMask,
SupportBlockViewInverse, // TODO: Remove and use constant buffer access.
SupportBlockRenderScale, // TODO: Remove and use constant buffer access.
TessellationCoord,
TessellationLevelInner,
TessellationLevelOuter,
TextureCoord,
ThreadId,
ThreadKill,
UserDefined,
VertexId,
VertexIndex,
ViewportIndex,
ViewportMask
}
}