Basic audio support

Implement IAudioOut.
Small corrections on AudIAudioRenderer.
Add glitched audio playback support through OpenAL.
This commit is contained in:
AcK77 2018-02-08 17:52:02 +01:00
parent 64d34f2882
commit 9f2aea4059
5 changed files with 211 additions and 7 deletions

View file

@ -1,15 +1,20 @@
using Ryujinx.OsHle.Handles;
using Ryujinx.OsHle.Ipc;
namespace Ryujinx.OsHle.Objects
{
class AudIAudioRenderer
{
public static long RequestUpdateAudioRenderer(ServiceCtx Context)
{
//buffer < unknown, 5, 0 >) -> (buffer < unknown, 6, 0 >, buffer < unknown, 6, 0 >
long Position = Context.Request.ReceiveBuff[0].Position;
//0x40 bytes header
Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size?
Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size?
Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size?
@ -28,8 +33,17 @@ namespace Ryujinx.OsHle.Objects
return 0;
}
public static long StopAudioRenderer(ServiceCtx Context)
{
return 0;
}
public static long QuerySystemEvent(ServiceCtx Context)
{
int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
return 0;
}
}