Use ReadOnlySpan<byte> compiler optimization for static data (#3130)

This commit is contained in:
Berkan Diler 2022-02-17 21:38:50 +01:00 committed by GitHub
parent 5a7ccb209b
commit a13190b1fd
8 changed files with 23 additions and 19 deletions

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@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
public ISurface CreateSurface(int width, int height) => new Surface(width, height);
private static readonly byte[] LiteralToFilter = new byte[]
private static ReadOnlySpan<byte> LiteralToFilter => new byte[]
{
Constants.EightTapSmooth,
Constants.EightTap,