Support separate textures and samplers (#1216)

* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
This commit is contained in:
gdkchan 2020-05-27 11:07:10 -03:00 committed by GitHub
parent 49b4a4603e
commit a19e82fdea
17 changed files with 240 additions and 59 deletions

View file

@ -229,7 +229,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else
{
suffix = texOp.Handle.ToString();
suffix = texOp.Handle.ToString("X");
if ((texOp.Type & SamplerType.Indexed) != 0)
{
@ -242,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
string suffix = texOp.Handle.ToString();
string suffix = texOp.Handle.ToString("X");
if ((texOp.Type & SamplerType.Indexed) != 0)
{