mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-30 17:27:09 +02:00
Rewrite shader decoding stage (#2698)
* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
This commit is contained in:
parent
9ac9489b8a
commit
a1b0fd1ba9
168 changed files with 12022 additions and 6388 deletions
|
@ -60,14 +60,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from GPU memory.
|
||||
/// Gets a span of the specified memory location, containing shader code.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the data to be read</typeparam>
|
||||
/// <param name="address">GPU virtual address of the data</param>
|
||||
/// <returns>Data at the memory location</returns>
|
||||
public override T MemoryRead<T>(ulong address)
|
||||
/// <param name="minimumSize">Minimum size that the returned span may have</param>
|
||||
/// <returns>Span of the memory location</returns>
|
||||
public override ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
|
||||
{
|
||||
return MemoryMarshal.Cast<byte, T>(_data.Span.Slice((int)address))[0];
|
||||
return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
|
@ -95,24 +97,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from GPU memory.
|
||||
/// Gets a span of the specified memory location, containing shader code.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the data to be read</typeparam>
|
||||
/// <param name="address">GPU virtual address of the data</param>
|
||||
/// <returns>Data at the memory location</returns>
|
||||
public override T MemoryRead<T>(ulong address)
|
||||
/// <param name="minimumSize">Minimum size that the returned span may have</param>
|
||||
/// <returns>Span of the memory location</returns>
|
||||
public override ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
|
||||
{
|
||||
return _channel.MemoryManager.Read<T>(address);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given memory address is mapped.
|
||||
/// </summary>
|
||||
/// <param name="address">GPU virtual address to be checked</param>
|
||||
/// <returns>True if the address is mapped, false otherwise</returns>
|
||||
public bool MemoryMapped(ulong address)
|
||||
{
|
||||
return _channel.MemoryManager.IsMapped(address);
|
||||
int size = Math.Max(minimumSize, 0x1000 - (int)(address & 0xfff));
|
||||
return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||
/// </summary>
|
||||
private const ulong ShaderCodeGenVersion = 2646;
|
||||
private const ulong ShaderCodeGenVersion = 2697;
|
||||
|
||||
// Progress reporting helpers
|
||||
private volatile int _shaderCount;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
|
@ -13,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
_context = context;
|
||||
}
|
||||
|
||||
public abstract T MemoryRead<T>(ulong address) where T : unmanaged;
|
||||
public abstract ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
|
||||
|
||||
public abstract ITextureDescriptor GetTextureDescriptor(int handle, int cbufSlot);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue