Implement textureSamples texture query shader instruction (#5750)

* Implement textureSamples texture query shader instruction

* Shader cache version bump
This commit is contained in:
gdkchan 2023-10-03 19:43:11 -03:00 committed by GitHub
parent 8b2625b0be
commit a2a97e1b11
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12 changed files with 186 additions and 58 deletions

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@ -27,9 +27,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
if (texOp.Inst == Instruction.Lod ||
texOp.Inst == Instruction.TextureSample ||
texOp.Inst == Instruction.TextureSize)
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
{
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
@ -40,7 +38,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// as long bindless elimination is successful and we know where the texture descriptor is located.
bool rewriteSamplerType =
texOp.Type == SamplerType.TextureBuffer ||
texOp.Inst == Instruction.TextureSize;
texOp.Inst == Instruction.TextureQuerySamples ||
texOp.Inst == Instruction.TextureQuerySize;
if (bindlessHandle.Type == OperandType.ConstantBuffer)
{