Salieri: shader cache (#1701)

Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
This commit is contained in:
Mary 2020-11-13 00:15:34 +01:00 committed by GitHub
parent a3dd21f158
commit a424c4621c
57 changed files with 3589 additions and 396 deletions

View file

@ -32,5 +32,16 @@ namespace Ryujinx.Graphics.Gpu
/// Enables or disables the Just-in-Time compiler for GPU Macro code.
/// </summary>
public static bool EnableMacroJit = true;
/// <summary>
/// Title id of the current running game.
/// Used by the shader cache.
/// </summary>
public static string TitleId;
/// <summary>
/// Enables or disables the shader cache.
/// </summary>
public static bool EnableShaderCache;
}
}