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Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
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57 changed files with 3589 additions and 396 deletions
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@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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foreach (ShaderCodeHolder holder in Shaders)
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{
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holder?.HostShader.Dispose();
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holder?.HostShader?.Dispose();
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}
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}
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}
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