add sdl audio backend as default audio

This commit is contained in:
Emmanuel Hansen 2023-06-27 15:58:35 +00:00
parent 9bb70e5ac2
commit a57cad5d5e
3 changed files with 17 additions and 3 deletions

View file

@ -13,11 +13,14 @@ using Ryujinx.Audio.Backends.Dummy;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Backends.SDL2;
namespace LibRyujinx
{
public static partial class LibRyujinx
{
internal static IHardwareDeviceDriver AudioDriver { get; set; } = new DummyHardwareDeviceDriver();
public static SwitchDevice? SwitchDevice { get; set; }
[UnmanagedCallersOnly(EntryPoint = "initialize")]
@ -25,7 +28,11 @@ namespace LibRyujinx
{
var path = Marshal.PtrToStringAnsi(basePathPtr);
return Initialize(path);
var res = Initialize(path);
InitializeAudio();
return res;
}
public static bool Initialize(string? basePath)
@ -60,6 +67,11 @@ namespace LibRyujinx
return true;
}
public static void InitializeAudio()
{
AudioDriver = new SDL2HardwareDeviceDriver();
}
}
public class SwitchDevice : IDisposable
@ -117,7 +129,7 @@ namespace LibRyujinx
AccountManager,
UserChannelPersistence,
renderer,
new DummyHardwareDeviceDriver(), //Audio
LibRyujinx.AudioDriver, //Audio
MemoryConfiguration.MemoryConfiguration4GiB,
null,
SystemLanguage.AmericanEnglish,
@ -133,7 +145,7 @@ namespace LibRyujinx
isHostMapped ? MemoryManagerMode.HostMappedUnsafe : MemoryManagerMode.SoftwarePageTable,
false,
LibRyujinx.GraphicsConfiguration.AspectRatio,
0,
100,
true,
"");