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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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7 changed files with 55 additions and 4 deletions
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Ryujinx.Graphics.GAL/DepthMode.cs
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Ryujinx.Graphics.GAL/DepthMode.cs
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namespace Ryujinx.Graphics.GAL
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{
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public enum DepthMode
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{
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MinusOneToOne,
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ZeroToOne
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}
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}
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