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Move ShaderBinaries into individual .spv files (#5280)
* Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Update .csproj file * Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Split shader binaries into folders, use string.Join to create filepath * Move files back to general binaries folder * Remove ShaderSource suffix from file names --------- Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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28 changed files with 71 additions and 2634 deletions
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@ -21,6 +21,31 @@
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<EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ChangeBufferStride.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitClearAlphaFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitVertex.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearFFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearSIFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearUIFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearVertex.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyShorteningCompute.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyToNonMsCompute.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyWideningCompute.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsVertex.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertD32S8ToD24S8.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndexBuffer.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndirectData.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToNonMsFragment.spv" />
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</ItemGroup>
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<ItemGroup>
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