Swap BGR components for 16-bit BGR texture formats (#2567)

This commit is contained in:
gdkchan 2021-08-20 18:26:25 -03:00 committed by GitHub
parent 2bd9bc6b2c
commit b195567964
6 changed files with 15 additions and 12 deletions

View file

@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
(int)Info.SwizzleA.Convert()
};
if (Info.Format.IsBgra8())
if (Info.Format.IsBgr())
{
// Swap B <-> R for BGRA formats, as OpenGL has no support for them
// and we need to manually swap the components on read/write on the GPU.