Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection

This commit is contained in:
gdkchan 2018-05-17 15:25:42 -03:00
parent 9b9ead94cd
commit b19c474082
28 changed files with 806 additions and 118 deletions

View file

@ -18,11 +18,12 @@ namespace Ryujinx.Core.OsHle.Services.Nifm
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetRequestState },
{ 1, GetResult },
{ 2, GetSystemEventReadableHandles },
{ 3, Cancel },
{ 4, Submit },
{ 0, GetRequestState },
{ 1, GetResult },
{ 2, GetSystemEventReadableHandles },
{ 3, Cancel },
{ 4, Submit },
{ 11, SetConnectionConfirmationOption }
};
Event = new KEvent();
@ -69,6 +70,13 @@ namespace Ryujinx.Core.OsHle.Services.Nifm
return 0;
}
public long SetConnectionConfirmationOption(ServiceCtx Context)
{
Context.Ns.Log.PrintStub(LogClass.ServiceNifm, "Stubbed.");
return 0;
}
public void Dispose()
{
Dispose(true);